Game Audio Feedback Audit

Other

Audit the project's audio layer as UX feedback: UI sounds, success/failure signals, danger cues, layering, and semantic sound priorities.

Install

openclaw skills install game-audio-feedback-audit

Game Audio Feedback Audit

Goal

Audit audio as part of the feedback grammar rather than as a late cosmetic layer.

Deliverables

Update:

  • docs/game-studio/audit/audit-summary.md
  • docs/game-studio/audit/ux-findings.md
  • docs/game-studio/audit/scorecard.json

Use:

  • ./shared/checklists/audio-feedback-audit-checklist.md
  • ./shared/reference/audit-confidence-and-evidence.md

Evaluate

  • menu and button confirmation sounds
  • reward, pickup, and completion sounds
  • fail, deny, and danger cues
  • layering conflicts and priority confusion
  • whether audio clarifies state or merely adds noise

When evidence is weak

If assets or hooks exist but runtime behavior is unclear, classify findings as inferred and explain what remains unverified.