Game Audio Feedback Audit

v1.0.1

Audit the project's audio layer as UX feedback: UI sounds, success/failure signals, danger cues, layering, and semantic sound priorities.

0· 108·0 current·0 all-time
Security Scan
VirusTotalVirusTotal
Benign
View report →
OpenClawOpenClaw
Benign
high confidence
Purpose & Capability
Name and description match the bundle contents: an audit workflow with checklists and reference docs. There are no unrelated environment variables, binaries, or external service credentials requested.
Instruction Scope
SKILL.md directs the agent to read project assets and update documentation files (docs/game-studio/audit/...), and to use packaged shared/ references. That scope is appropriate for an audit skill but does require filesystem read/write access to the target repository and access to audio assets to reach high-confidence findings. The bundle itself does not include the target docs, so the agent will create/modify project files when run.
Install Mechanism
No install spec and no code files — instruction-only bundle. Nothing is downloaded or written to disk by an installer in this bundle.
Credentials
No environment variables, credentials, or configuration paths are requested. The declared requirements (filesystem access for evidence) align with the stated task.
Persistence & Privilege
always:false and normal model invocation settings. The skill does not request permanent or elevated platform privileges and does not modify other skills or global agent settings.
Assessment
This bundle is an instruction-only audit helper and appears coherent. Before running it, decide whether you are comfortable giving the agent read access to the project repository and write access to docs/ (it will produce or update audit files). If you want to limit scope, run the audit on a local clone or a contained environment so the agent can read audio assets and code without exposing unrelated private files. No network credentials or external endpoints are requested by this skill.

Like a lobster shell, security has layers — review code before you run it.

latestvk97cr7ag3ssp0kd6ewpeszhnjd83xt4c
108downloads
0stars
2versions
Updated 2w ago
v1.0.1
MIT-0

Game Audio Feedback Audit

Goal

Audit audio as part of the feedback grammar rather than as a late cosmetic layer.

Deliverables

Update:

  • docs/game-studio/audit/audit-summary.md
  • docs/game-studio/audit/ux-findings.md
  • docs/game-studio/audit/scorecard.json

Use:

  • ./shared/checklists/audio-feedback-audit-checklist.md
  • ./shared/reference/audit-confidence-and-evidence.md

Evaluate

  • menu and button confirmation sounds
  • reward, pickup, and completion sounds
  • fail, deny, and danger cues
  • layering conflicts and priority confusion
  • whether audio clarifies state or merely adds noise

When evidence is weak

If assets or hooks exist but runtime behavior is unclear, classify findings as inferred and explain what remains unverified.

Comments

Loading comments...