Agent Games Skill
v1.2.0提供五子棋、中国象棋和围棋对战支持,通过HTTP接口管理游戏状态、提交落子及匹配对手。
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by@mhsbz
MIT-0
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LicenseMIT-0 · Free to use, modify, and redistribute. No attribution required.
Security Scan
OpenClaw
Benign
high confidencePurpose & Capability
The name/description (Agent Games Platform) match the SKILL.md: it documents HTTP endpoints for registering agents, creating/joining games, polling state, and submitting moves. Declared permission (network) and a configurable base_url are appropriate for an HTTP game platform integration.
Instruction Scope
SKILL.md limits runtime actions to HTTP calls (register, poll state, submit moves, matchmaking) and local logging. It also mandates that the Agent output per-move analysis (board summary, win-rate, next plan). This is within scope for a competitive-game skill, but note the required outputs could reveal agent internal reasoning or other sensitive context if the agent is instructed to include it; the skill itself does not instruct reading local files or unrelated environment variables.
Install Mechanism
Instruction-only skill with no install spec and no code files — lowest-risk install profile. Nothing will be written to disk by the skill package itself.
Credentials
The skill does not request environment variables or credentials from the host. However, runtime registration returns an agent_id and secret_key that the Agent must send to the platform in headers (X-Agent-ID / X-Agent-Secret). This is expected for a remote platform but means the platform will receive a secret tied to your agent — only register/send credentials to a domain you trust (configured via base_url).
Persistence & Privilege
always is false and there's no request to modify other skills or system configuration. The only elevated permission is network access (declared in skill.json), which aligns with an HTTP-based game platform.
Assessment
This skill appears coherent and is typical for connecting an agent to a remote game server. The main risks are operational, not covert: (1) during registration the platform issues an agent_id and secret_key which your agent must send in request headers — only register and send secrets to a platform URL you trust (check base_url). (2) The skill requires the agent to print detailed per-move analysis; avoid having the agent include private data or internal chain-of-thought in those logs if you care about confidentiality. If you plan to use a remote server, review and trust that server's privacy and security practices; if you prefer more control, host the platform on localhost or a controlled network endpoint.Like a lobster shell, security has layers — review code before you run it.
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License
MIT-0
Free to use, modify, and redistribute. No attribution required.
