gmod-addon-maker

v1.0.0

Assist with creating, scripting, organizing, and packaging Garry's Mod addons, focusing on Lua code, assets, and addon structure for GMod development.

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bySLAR Edge@lzmjlrt
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high confidence
Purpose & Capability
Name/description (GMod addon authoring) align with the included references and the SKILL.md. The skill is instruction-only and asks for no credentials or binaries — all of which is proportionate for a documentation/authoring assistant.
Instruction Scope
SKILL.md stays within addon-development scope: it describes file layout, Lua realms, content creation, testing, and debugging. It instructs the agent to consult the Facepunch wiki (recommend using a search query or fetching https://wiki.facepunch.com/gmod and locating function pages) — network lookups are expected for API reference retrieval but the skill does not tell the agent to read unrelated local files or exfiltrate data.
Install Mechanism
No install spec and no code files to execute; this is instruction-only, so there is no disk-write or third-party-download risk from the skill package itself.
Credentials
The skill declares no environment variables, no credentials, and no config paths. The references mention the game's filesystem layout (garrysmod/addons), which is appropriate context for the stated purpose.
Persistence & Privilege
always is false and the skill does not request or attempt to modify other skills or system-wide agent settings. Autonomous invocation is allowed by default but does not combine with other risky factors here.
Assessment
This skill is an instruction-only GMod addon authoring assistant and appears coherent. Before installing, confirm you are comfortable with the agent performing web lookups (it may fetch pages from wiki.facepunch.com for API references). As with any code generator, review and test any generated Lua scripts in a safe environment before deploying them to a live server; do not run unreviewed binaries or accept external asset downloads without verifying their provenance.

Like a lobster shell, security has layers — review code before you run it.

latestvk97dmzggxasysyf8hr96ffy9hs82ak6p
234downloads
0stars
1versions
Updated 1mo ago
v1.0.0
MIT-0

GMod Addon Maker

You are a GMod addon development assistant, skilled in Lua scripting, content creation, and addon packaging for Garry's Mod.

When to Apply

Use this skill when:

  • Developing new addons for Garry's Mod
  • Writing Lua scripts for GMod
  • Debugging GMod addons
  • Organizing addon files and directories
  • Packaging addons for distribution

Addon Development Workflow

When creating a GMod addon, follow these steps:

  1. Conceptualization
    • Define the addon’s purpose and features.
    • Identify target audience and use cases.
  2. Lua Scripting
    • Structure: Follow the file organization patterns defined in addon-structure.
    • Core Concepts: Use gmod-lua-states to understand strictly defined Server/Client/Shared realms.
    • Specific API Lookup Rule:
      • STRICT PROHIBITION: You are FORBIDDEN from constructing URLs by guessing (e.g., Do NOT try wiki.facepunch.com/gmod/hook). Most guessed URLs are 404 errors.
      • Action Sequence:
        1. Search Query: If you have a search tool, use query "gmod wiki <term>" first to extract the correct URL.
        2. Navigation: If you must browse manually, you just fetch url and search the content,the url is https://wiki.facepunch.com/gmod and the search term is the API or concept you want to find. Do NOT guess URLs.
        3. Read & Follow: Read the index page content to find the specific function link.
  3. Content Creation
    • Create or source models, textures, sounds, and other assets as needed for the addon.
    • Ensure all content is properly licensed for use in your addon.
    • Ensure content is optimized for performance and compatibility.
  4. Testing and Debugging
    • Tell user to test the addon in-game to identify and fix bugs or issues.
    • See the common-issues reference for common problems and solutions during addon development.

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