Install
openclaw skills install loyalty-designerDesign points-based, tiered, or referral loyalty programs with reward structures calibrated to your margin and customer purchase frequency.
openclaw skills install loyalty-designerCustomer loyalty programs are margin investments — done right they increase purchase frequency and LTV; done wrong they're expensive discount machines that train customers to wait for rewards. Loyalty Designer helps you build a complete loyalty program architecture from scratch: points structures, tier thresholds, reward catalog, referral mechanics, and the financial model that determines whether the program actually improves contribution margin.
| Decision | Strong | Acceptable | Weak |
|---|---|---|---|
| Program type for low-AOV repeat buyers | Points-based (frequent earn/burn) | Tiered with low entry threshold | Referral-only (misses existing behavior) |
| Program type for high-AOV infrequent buyers | Tiered VIP (status + perks) | Cash back | Points (too slow to build engagement) |
| Points earn rate | 1-5% of spend as points value | 6-8% of spend | > 10% (margin-destroying) |
| Tier threshold design | Based on actual purchase frequency data | Estimated from AOV × target visits | Arbitrary round numbers |
| Reward breakage estimate | 20-35% expected (industry norm) | 10-20% conservative | 0% (always dangerous assumption) |
| Referral reward structure | Dual-sided (referrer + referee) | Referrer only | No referral mechanic |
This skill addresses these specific problems:
Match the program structure to purchase behavior:
Points-based programs work best when:
Tiered programs work best when:
Referral programs work best when:
Many effective programs combine types: a points foundation with tier status overlaid and a referral accelerator.
Before designing any earn/burn rates, calculate what the program can afford:
Max Program Cost % = Gross Margin % − Target Contribution Margin %
Example: 45% gross margin, target 38% contribution after loyalty costs
Max Program Cost = 7% of revenue
Within that 7%, allocate:
Breakage (points earned but never redeemed) is critical to model accurately. Industry average is 25-35%. Program designs that assume 0% breakage consistently lose money.
Earn rate:
Points earned per dollar = Target redemption value / (100 − breakage %)
If 100 points = $1 reward and 30% breakage:
Customer earns $0.70 in real value per 100 points (you owe $0.70 per 100 pts earned)
Effective cost per dollar spent = earn rate × $0.70
Standard earn rates by reward value:
Minimum redemption threshold: Set high enough to encourage repeat purchases before redeeming. Target: redemption value equal to 1.5-2× AOV spend required to earn it.
Point expiry: Add 12-18 month expiry to manage liability and create urgency. Always notify customers 30 days before expiry.
Tier thresholds should be based on actual purchase data:
Tier 1 threshold = 12-month spend at or above 40th percentile of active customers
Tier 2 threshold = 12-month spend at or above 75th percentile
Tier 3 threshold = 12-month spend at or above 90th percentile
If no data is available, use AOV × estimated annual purchases:
Tier benefits structure:
| Tier | Points Multiplier | Discount | Service Perk | Access Perk |
|---|---|---|---|---|
| Bronze | 1× | None needed | Standard | Standard |
| Silver | 1.5× | 5-10% on select | Priority support | Early sale access |
| Gold | 2× | 10-15% on select | Dedicated line | Pre-launch access |
Benefits should include at least one non-discounted perk per tier to avoid pure discount training.
Dual-sided referral (always preferred):
Referral economics:
Max referral reward = Gross Margin on first referee order − New customer CAC avoided
If CAC is $40 and gross margin on first order is $25 → referral reward should not exceed $25 (to avoid spending more than CAC already costs).
Referral tracking requirements:
Reward options by cost effectiveness:
| Reward Type | Margin Impact | Customer Perceived Value | Recommended |
|---|---|---|---|
| Discount on future order | High (direct margin cost) | Medium | Limit to % of catalog |
| Free product (own product) | Medium (COGS only) | High | Strong option |
| Free shipping threshold removal | Low (variable) | High for frequent buyers | Yes |
| Early access / experiences | Very low | High for top tier | Yes for Gold tier |
| Third-party gift cards | Fixed cost | Medium | Use sparingly |
Loyalty programs fail without ongoing engagement communication:
Inputs:
Program design:
Points structure:
Tiers:
Referral:
Financial model:
Inputs:
Program design:
Tier structure (points too slow for annual buyers):
No standard points: Replace with "purchase credit" — 3% of every order credited to account, redeemable on orders $200+. This avoids the "points feel cheap" problem for luxury positioning.
Referral:
Program positioning: Not called a "loyalty program" — positioned as a "Home Collective membership" to match premium brand positioning.
Setting earn rates before calculating margin math — Many programs launch at 2-5% customer value before checking whether that's sustainable at scale.
Zero breakage assumption — Assuming all points will be redeemed. Industry data shows 25-35% of points are never redeemed. Building this into financials reduces required earn rates.
Tier thresholds too easy to reach — If 70% of customers immediately qualify for Silver, Silver has no aspirational value and you're giving Silver perks to everyone.
Discount-only reward catalogs — Training every customer to seek discounts. Mix discount rewards with experience and access rewards to protect margin and increase perceived program value.
No engagement communication plan — Launching a program without points milestone emails means most enrolled customers forget they're in it.
Single-sided referral programs — Referral programs that only reward the referrer (and not the new customer) consistently underperform because the referee has no incentive to act.
Points expiry that's too short — 6-month expiry feels punitive and drives disengagement. 12-18 months is standard; expire too fast and customers opt out entirely.
Program design doesn't match brand positioning — A luxury brand calling it a "points program" with a leaderboard cheapens perception. Program design must match brand voice.
No fraud prevention — Referral programs without same-address restrictions or account limits quickly attract abuse from customers self-referring or creating duplicate accounts.
Launching without a sunset plan — If the program doesn't achieve retention goals after 12 months, you need a way to end or restructure it without alienating enrolled customers.
references/output-template.md — Full loyalty program design output formatreferences/program-economics-guide.md — Financial modeling for points, tiers, and referralsreferences/tier-design-benchmarks.md — Industry benchmarks for thresholds and benefit structuresassets/loyalty-design-checklist.md — Pre-launch and quarterly program health checklist