GLSL Encyclopedia

GLSL language/specification workflow for GLSL-specific questions, shader authoring and review, exact syntax and semantic lookup, built-in and qualifier reference, interface/layout reasoning, stage-specific behavior checks, version/extension rules, and compiler-error triage when the actual language layer is GLSL. Use when the request is clearly about GLSL itself: GLSL/OpenGL Shading Language syntax, shader source using #version, layout(...), in/out, uniform, buffer, samplers/images, built-in variables/functions, interface blocks, stage-specific shader code, or glslangValidator/GLSL compiler errors in a GLSL context. Do not use for HLSL, WGSL, MSL, Slang, SPIR-V assembly, generic rendering questions, or Vulkan API/spec questions unless the language layer being debugged or discussed is specifically GLSL.

Install

openclaw skills install @kklouzal/glsl-encyclopedia