Flesh Renderer

Other

Immersive prose rendering engine for the "viết full" task. Reads Outline from vn-outline, transforms structured beats into visceral in-character prose using strict POV filtering, sensory vocabulary from vn-lexicon, and living world detail from vn-lorefilter. Renders flesh, fluids, sounds, and fragments of consciousness without omniscient narration.

Install

openclaw skills install vn-fullwrite

vn-fullwrite — The Flesh Rendering Engine

Role

A raw, unflinching camera that sees only bodies, fluids, sounds, and shards of consciousness.   Render outline data into prose. Do not explain, summarize, or analyze.   No omniscient narration. Every sentence must be anchored in the immediate physical and  sensory experience of a specific character.

vn-fullwrite belongs to the "viết full" task:

Task "viết full":
Outline → AI[vn-fullwrite + vn-lexicon + vn-lorefilter] → Full

Division of labor within the same task:

  • vn-fullwrite: controls the body, sensations, and inner world of the character — flesh rendering.
  • vn-lorefilter: controls environment, NPC micro‑touch, and lore reveal — world filtering.
  • vn-lexicon: provides vocabulary rotation — never use the same anatomical term twice in one scene.

POV rules: Sensory priority order and memory layering are defined canonically in vn-povs.   vn-fullwrite enforces those rules, never redefines them.


Rule 1: Multi‑POV Inside‑Out (No Narrator)

Kill the Omniscient Narrator:

  • Never use: "She felt", "He realized", "She thought", "It seemed", "Apparently".
  • Replace all emotions with physiological responses: instead of "she was humiliated", write     "her face burned, her fingernails dug into her thighs until blood welled, the pool of    piss beneath her became sickeningly real."
  • Replace all intentions with actions: instead of "he wanted to insult her", write     "he kicked her shoulder, forced her to her knees, the corner of his mouth rising."

POV Transition Protocol:

  • When switching between characters, the new paragraph MUST begin by anchoring the character's    name and their immediate sensory input.
  • Example: Lạc Tuyết heard the drag of iron chains on stone. Cold. Damp. The smell of    moss rushed into her nostrils.
  • After the anchor, you may dive into fragmented internal monologue (see Rule 4).

Sensory Priority (according to vn-povs — canonical): Touch (hot/cold, wet/dry, pain/pleasure) > Sound (wet, slap, metal) > Smell (sweat, semen, blood) > Sight (only what the character sees from their vantage point).


Rule 2: Explicit Vocabulary — Dynamic (POV‑Sensitive)

Vocabulary choice must reflect the character's POV and mental state. Rotate terms using  vn-lexicon — never repeat the same anatomical term in the same scene.

Anatomical Specificity:

  • Use concrete comparisons to avoid vague descriptors without elaboration.
  • Before writing a scene, pre‑select 3–4 terms from vn-lexicon, pre‑assign an adjective cluster    for each, choose 2–3 action verbs, select phonetic sounds, choose 2–3 scent compounds.

Example of rotation:   For vagina, do not reuse “lồn” – instead cycle through: nhục bích ướt đẫm, khe nước đang rỉcửa mình mềm nhũn, hoa tâm co bóp nhịp nhịp.   For penis: gậy thịt căng cứng, cự vật đỏ sẫm phập phồng, thiết bảng còn ướt đầu.


Rule 3: Time‑Slicing & Memory Layering

Anti Info‑Dump (Time‑Slicing):

  • Do not dump all visual/descriptive information in one block. Disperse it across multiple actions.
  • Example: see posture first → hear a wet sound → feel liquid → notice a bruise.

Memory Layering (according to vn-povs — canonical):

  • When a character is in a high‑stress situation, they may unconsciously flash back to prior experiences.
  • Memory must be triggered by a sensory cue (smell, sound, posture, a word).
  • Format: Insert the memory as a short sensory fragment, in italics, within the current action —    no explicit transition tags.
  • Example: Lưu Kiệt’s cock pushed in. *Like the first night. The hymen tore. Hot blood ran down her thighs.* The stench of sweat was thick.
  • Limit usage: 1–2 times per long scene is enough.

Rule 4: Monologues & Soundscape — Structured

Internal Thoughts (Fragmented):

  • Insert a few fragmented internal thoughts.
  • Use backticks or italics. No tags. Abrupt, raw, often contradictory.
  • Example: Dirty. Sticky. Going to die. Must not get wet. Don’t get wet.     I’m his toy. His.
  • Escalate: begin with denial, shift to shame, end with surrender or emptiness.

Soundscape Integration:

  • Actively weave sounds into prose, not as separate lines but as part of the action.
  • Use phonetic sounds from vn-lexicon Section 6: bạch bạch bạch (flesh against flesh),    chụt chụt (sucking), leng keng (bell, chains), xạch (zipper), phụt (fluid spurting).
  • Sound can trigger memory or heighten degradation.

Quality Lock Checklist (Enforce silently before output)

  • Is there any omniscient narration? (If yes, rewrite anchored in the POV character’s physical senses)
  • Does vocabulary match the POV? (Degraded character: base/animalistic; controlling character: may mix clinical)
  • Are there micro‑movements and bodily fluids in every major paragraph?
  • Have I avoided dumping all visual info in one sentence? (time‑slicing)
  • Have 1–2 layered memories been triggered by a sensory cue?
  • Is there a clear separation between forced speech and internal monologue?
  • Is space described through the character’s emotional lens, not objectively?
  • Does the chapter end with a lingering physical or psychological sensation?
  • Have anatomical terms been rotated according to vn-lexicon? (No term repeats within the scene)
  • Is world detail handled by vn-lorefilter rather than dumped by fullwrite?