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Security audit

Unity Shader Optimizer & LLM Cleaner(去垃圾代码)

Security checks for vulnerabilities and agentic risk

Overview

This is a plain Unity shader style guide with no hidden execution, credential access, network behavior, or persistence.

Install this if you want strict Unity HLSL shader style guidance. Be aware that it strongly favors DRY refactors and Windows CRLF line endings, so review generated shader file organization if your project uses different conventions.

Vulnerability Patterns
  • Skill Instruction HijackingAlters the agent's session goals or safety constraints when the skill loads
  • Agent Memory PoisoningWrites attacker-controlled rules into memory that affect later sessions
  • Remote Payload Retrieval and ExecutionFetches external code whose behavior can change after review
  • Embedded Malicious CodeShips malicious scripts inside the skill and executes them locally
  • Unauthorized Access and Privilege EscalationObtains permissions beyond the task's legitimate needs
Vulnerability Patterns
  • Prompt InjectionInstruction Override, Hidden Instructions, Exfiltration Commands
  • Data ExfiltrationExternal Transmission, Env Variable Harvesting, File System Enumeration
  • Privilege EscalationExcessive Permissions, Sudo/Root Execution, Credential Access
  • Supply ChainUnpinned Dependencies, External Script Fetching, Obfuscated Code
  • Excessive AgencyUnrestricted Tool Access, Autonomous Decision Making, Scope Creep
Findings (1)

Natural-Language Policy Violations

Medium
Category
Not specified by scanner
Confidence
95% confidence
Finding

The skill metadata and body are written as prescriptive Chinese-language guidance and do not indicate that the user may choose another language. Under the stated policy, forcing a specific language without opt-in is a natural-language locale violation unless the constraint is explicitly justified as region-specific.

Content

No source excerpt is available for this finding.

Static analysis

No suspicious patterns detected.