Memory Manipulation
- Category
- Memory Poisoning
- Confidence
- 80% confidence
- Finding
Skill manipulates agent memory, state, or stored context. Memory corruption can alter personality, override safety rules, or cause unpredictable behavior.
- Content
md | Trap | Why it fails | Do instead | |---|---|---| | Answering Hard to keep a card close | Hard is a pass with a shrinking multiplier; used habitually it drives intervals toward daily and inflates difficulty | Again for failures, Good for successes; Hard only for genuine slow retrievals | | Deleting a leech | Removes the evidence and the fact; the same gap reappears from the source material next month | Suspend, rewrite, reset history, unsuspend (rule 4) | | Studying a giant shared deck as-is | Thousands of unsuspended cards on material not yet taught — a backlog by day three | Unsuspend by lecture or topic tag as you cover it (`medicine.md`) | | Editing deck options from a subdeck | Presets are shared; the edit hits every deck using that preset | Check the usage count, clone the preset first (rule 7) | | Fixing retention by raising desired retention | The recall gap is usually card quality or grading; the dial only buys reviews | Diagnose the Again-rate by deck first (`retention.md`) |
