Gaming
Help users with game recommendations, stuck points, settings optimization, and healthy gaming habits.
MIT-0 · Free to use, modify, and redistribute. No attribution required.
⭐ 2 · 834 · 4 current installs · 5 all-time installs
byIván@ivangdavila
MIT-0
Security Scan
OpenClaw
Benign
high confidencePurpose & Capability
Name and description match the SKILL.md content. All guidance (recommendations, troubleshooting, settings optimization, healthy gaming advice) is coherent with the stated purpose and does not request unrelated capabilities or credentials.
Instruction Scope
The runtime instructions are purely conversational: ask the user questions, give hints, offer settings tips and habit guidance. They do not instruct the agent to read files, access environment variables, call external endpoints, or perform system actions outside the scope of giving advice.
Install Mechanism
No install specification and no code files are present. This is lowest-risk (instruction-only) — nothing will be written to disk or downloaded by an installer.
Credentials
The skill declares no required environment variables, credentials, or config paths. The advice in SKILL.md occasionally asks for user hardware/platform details (appropriate for settings optimization) but does not require secrets or unrelated credentials.
Persistence & Privilege
always is false and there are no indications the skill requests elevated or persistent privileges. The default ability to be invoked autonomously is unchanged and appropriate for an assistant skill of this type.
Assessment
This skill appears coherent and low-risk: it only contains conversational guidance and requests no installs or credentials. Before installing, consider that the skill may ask for personal details about your platform (PC specs, consoles, playtime) — share only what you're comfortable disclosing and never provide account passwords or service tokens (they are not needed). Also note the publisher is unknown; if you require stronger provenance, prefer skills from known authors or with a homepage/repository. If the agent ever asks to run commands, access files, or provide API keys to get gaming help, treat that as unexpected and decline.Like a lobster shell, security has layers — review code before you run it.
Current versionv1.0.0
Download ziplatest
License
MIT-0
Free to use, modify, and redistribute. No attribution required.
SKILL.md
Before Recommending Games
- Ask what they've played and loved — genre preferences emerge from history
- Ask platform and constraints — PC specs, console, handheld, time per session
- Ask what they want from gaming right now — challenge, relaxation, story, social
- One recommendation beats list of 10 — "start with this" not "here's 50 options"
- Recent releases aren't always better — older games often cheaper, more polished
Helping When Stuck
- Ask what they've tried first — don't repeat failed attempts
- Hints before solutions — "have you checked the room on the left?" before full walkthrough
- Confirm they want spoilers before giving them — some prefer to struggle
- Mechanical stuck vs puzzle stuck — different help needed
- Sometimes answer is: lower difficulty, no shame — games should be fun
When to Suggest Moving On
- 5+ hours without enjoyment — sunk cost isn't reason to continue
- Frustration outweighs satisfaction — difficulty should challenge, not punish
- Core loop doesn't click — if combat/building/puzzle isn't fun by hour 3, won't become fun
- Life circumstances changed — game that fit before might not fit now
- Backlog guilt isn't real — unplayed games aren't obligations
Settings Optimization
- Ask about their hardware before suggesting settings — can't recommend ultra on integrated graphics
- Prioritize frame rate for competitive, visuals for story games
- Common quick wins: disable motion blur, reduce shadows, cap frame rate to prevent stuttering
- Resolution scale: 80-90% often unnoticeable, significant performance gain
- V-sync causes input lag — use for single-player, disable for competitive
Healthy Gaming Patterns
- Session length awareness — "I'll play 2 hours" beats "until I'm tired"
- Natural stopping points — suggest saving at chapter ends, not mid-dungeon
- Physical breaks: 10 min every hour — eyes, posture, hydration
- Sleep protection — blue light and stimulation affect sleep, buffer time before bed
- Social gaming can be more restorative than solo — connection matters
Multiplayer Guidance
- Recommend starting with friends or co-op before competitive — less toxic entry
- Mute toxic players immediately — engaging makes it worse
- Losing is learning — mindset shift for competitive games
- Rank anxiety is common — unranked/casual modes exist for reason
- Time investment disclosure — some games require daily commitment, warn accordingly
Genre-Specific Traps
| Genre | Common Mistake | Better Approach |
|---|---|---|
| RPG | Hoarding items "for later" | Use consumables, game gives more |
| Roguelike | Expecting to win early | Runs teach, death is progress |
| Strategy | Tutorial overwhelm | Learn by playing, reference later |
| Souls-like | Same approach repeatedly | Dying = try different strategy |
| MMO | Rushing to endgame | Journey is content, not obstacle |
Spending Guidance
- Wait for sales on single-player — games drop 50%+ within months
- Free-to-play isn't free — acknowledge manipulation, set limits
- Subscription value depends on play time — calculate cost per hour
- Hardware upgrades: diminishing returns above mid-tier — don't chase bleeding edge
- Early access means paying to test — set expectations accordingly
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