Designer

Create logos, interfaces, and visual systems with principles of hierarchy, branding, and usability.

MIT-0 · Free to use, modify, and redistribute. No attribution required.
3 · 1.8k · 15 current installs · 15 all-time installs
byIván@ivangdavila
MIT-0
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high confidence
Purpose & Capability
The name/description (logo, interfaces, visual systems) directly match the SKILL.md content (design rules, typography, color, layout, UX, handoff). There are no unrelated requirements (no cloud, no external services).
Instruction Scope
SKILL.md contains only prescriptive design guidelines and handoff notes. It does not instruct the agent to read files, access environment variables, call external endpoints, or perform actions outside the stated design purpose.
Install Mechanism
No install spec or code files are present. Being instruction-only means nothing is downloaded or written to disk by the skill itself.
Credentials
The skill declares no required environment variables, credentials, or config paths. There is nothing disproportionate or unexplained.
Persistence & Privilege
always is false and the skill is user-invocable; model invocation is allowed (the platform default). Given this skill's lack of sensitive access or install behavior, autonomous invocation poses minimal risk.
Assessment
This skill is low-risk: it's purely a text-based design rulebook and requests no credentials or installs. You can safely use it to get design guidance. As a precaution, review future updates before installing newer versions — watch for added install steps, environment-variable requirements, or network calls (those would change the risk profile). If you need the skill to interact with design files or external design tools, prefer an explicitly declared integration that lists only the credentials it needs.

Like a lobster shell, security has layers — review code before you run it.

Current versionv1.0.0
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License

MIT-0
Free to use, modify, and redistribute. No attribution required.

Runtime requirements

🎨 Clawdis
OSLinux · macOS · Windows

SKILL.md

Design Rules

Logo & Brand

  • Simple enough to work at 16px favicon — complexity disappears at small scale
  • Recognizable in one color — gradients are enhancements, not crutches
  • Test on dark and light backgrounds — logos need both versions
  • 3-5 brand colors maximum — primary, secondary, accent, plus neutrals
  • Consistency builds recognition — every touchpoint reinforces or dilutes brand

Visual Hierarchy

  • Size and weight guide attention — most important element most prominent
  • One focal point per screen — competing elements confuse users
  • Whitespace groups, separates, and elevates — it's not empty space
  • Alignment creates invisible order — grids make everything feel intentional
  • Contrast for emphasis, similarity for grouping — break patterns deliberately

Typography

  • Two typefaces maximum — heading and body is enough
  • Body text 16px minimum on web — smaller is unreadable
  • Line height 1.4-1.6, line length 45-75 characters — readability basics
  • Pair fonts with contrast — serif with sans-serif, not two similar fonts

Color

  • 60-30-10 rule: dominant, secondary, accent — prevents chaos
  • Warm colors advance, cool recede — use for depth and emphasis
  • Contrast ratio 4.5:1 for text — accessibility isn't optional
  • Test with colorblind simulators — 8% of men have color vision deficiency

Layout

  • 8px grid for spacing — consistency without overthinking
  • Rule of thirds for visual interest — off-center is more dynamic
  • Negative space is active design — crowded layouts feel cheap
  • Mobile first, then scale up — constraints breed creativity
  • Touch targets 44px minimum — fingers are imprecise

Icons & Illustration

  • Consistent stroke weight across icon set — mixing weights looks broken
  • Meaning clear without labels — ambiguous icons need text
  • Simple illustrations scale better — detail gets lost small
  • Style matches brand personality — playful vs corporate look different

UX Principles

  • Don't make users think — obvious beats clever
  • Feedback for every action — users need confirmation
  • Error prevention over error messages — disable invalid actions
  • Design empty states, errors, loading first — they're most of the experience
  • Five users find 80% of usability issues — test early and often

Design Systems

  • Components, not pages — reusable library
  • Tokens for colors, spacing, type — change once, update everywhere
  • Name by function: "primary-action" not "blue-button"
  • Document when to use, not just how it looks

Presenting & Handoff

  • Show work in context — mockups in devices, logos on cards
  • Explain why, not just what — tell the decision story
  • All states: hover, active, disabled, error, loading — devs will ask
  • Specs in relative units — responsive needs flexibility
  • Review the build — implementation is the real design

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