Install
openclaw skills install village-blacksmith-starterSet up a basic coal forge using scrap and local materials, then learn the core hand techniques to repair farm tools, make simple hardware, and start earning income or bartering in a rural village setting.
openclaw skills install village-blacksmith-starterThis skill teaches the exact sequence to build a functional coal forge from village scrap, acquire the minimum hand tools, master the five core forging techniques, and start producing repair work or sellable items that villagers actually need and will pay for or barter. It matters because in a real village environment most mechanical services are hours or days away — a working blacksmith can fix broken tools the same day, make custom hardware, and generate steady local income or trade goods when cash is scarce or the grid is unreliable.
Build a simple 18×18 inch coal forge using an old brake drum or steel bucket, a hair-dryer blower, and fire bricks or local clay.
Agent action: Create blacksmith-setup.md with exact shopping/scrap list (brake drum or 20 L steel bucket, 1/2" steel pipe for tuyere, old hair dryer or 12V blower, fire bricks or packed clay). Walk the village scrap yard or ask neighbors for the drum and pipe. Assemble on a fireproof base of dirt or bricks. Test fire with charcoal or local hardwood coals for 20 minutes.
Gather or buy the five essential tools: cross-peen hammer (2 lb), tongs, anvil (or large section of railroad rail), hardy tool, and wire brush.
Agent action: Update blacksmith-setup.md with sources (ask village mechanic or old-timers for spare tools; buy only the hammer and tongs if needed — total cost under $80). Make a simple wooden tool rack and store everything under cover.
Learn to control coal fire temperature and protect yourself before striking hot metal.
Agent action: Run the user through the exact safety checklist in blacksmith-setup.md: eye protection, leather apron or thick shirt, closed shoes, long tongs rule, and “never leave fire unattended” rule. Practice building and banking a fire to orange, yellow, and white heat using only the blower.
Practice drawing out, upsetting, bending, punching, and twisting on scrap rebar and mild steel.
Agent action: Create daily-practice-log.md. For each day assign one technique + 10 repetitions. Record heat color, hammer blows, and result. Use free scrap from the village mechanic or scrap yard. Do not move to paid work until all five techniques can be done cleanly at orange heat.
Produce and sell or trade the three highest-demand village items: gate hooks, replacement hoe blades, and simple knife blanks.
Agent action: Update blacksmith-setup.md with a price/barter list (example: repair broken hoe = 1 chicken or $5 cash). Take photos of finished pieces and show them to the 5 closest neighbors or at the village store. Log every job in income-log.md (date, item, what received).
Add one new repeatable item per month and keep the forge in daily working order.
Agent action: Review income-log.md every Sunday. Add the next project (nails, hinges, branding irons) only after the previous one has paid for itself in trade or cash.