Game Vfx Mesh Workflow

Security checks across malware telemetry and agentic risk

Overview

This is a documentation-only Godot VFX workflow skill; its broad trigger wording is a minor routing concern, not unsafe behavior.

Install this if you want reusable guidance for Godot 2.5D VFX. Be aware it may trigger for fairly general Godot combat or magic-effect prompts, so use it when that workflow is actually relevant.

SkillSpector

By NVIDIA
Vulnerability Patterns
  • Trigger AbuseOverly Broad Trigger, Shadow Command Trigger, Keyword Baiting Trigger
  • Prompt InjectionInstruction Override, Hidden Instructions, Exfiltration Commands
  • Data ExfiltrationExternal Transmission, Env Variable Harvesting, File System Enumeration
  • Privilege EscalationExcessive Permissions, Sudo/Root Execution, Credential Access
  • Supply ChainUnpinned Dependencies, External Script Fetching, Obfuscated Code
Findings (1)

Vague Triggers

Medium
Confidence
89% confidence
Finding
The activation scope is very broad, covering generic Godot combat/VFX implementation and multiple common terms. In an agent setting, this can cause the skill to trigger outside its intended niche, crowding out more appropriate skills and increasing the chance that unreviewed guidance is applied in unrelated contexts. The content itself is not overtly malicious, but the overbroad routing behavior is a real security and reliability issue for skill selection.

VirusTotal

64/64 vendors flagged this skill as clean.

View on VirusTotal