Game Vfx Mesh Workflow

Builds game VFX with mesh shell + scrolling texture + engine animation (dead model, live texture, engine math). Covers 2.5D billboard rules, 631 color, point-line-surface layering, ink-wash grading, and Godot ShaderMaterial/Tween patterns. Use when implementing skills, magic, heal, or combat VFX in Godot, choosing VFX tech route, or when the user mentions 降维打击, Mesh+贴图, UV scroll, Kenney, AI texture, 631配色, 点线面, or水墨特效.

Install

openclaw skills install @hgvgfgvh/game-vfx-mesh-workflow