Install
openclaw skills install contagious-why-things-catch-onJonah Berger's Contagious: Why Things Catch On — the science of word-of-mouth and social transmission. Berger, a Wharton professor and marketing expert, spent over a decade researching why certain products, ideas, and stories go viral while others fade into obscurity. The answer: six key principles called STEPPS (Social Currency, Triggers, Emotion, Public, Practical Value, Stories). Covers 5 use cases: ① Word-of-mouth marketing — why people talk about certain products (Blendtec blenders, Snapple facts) and ignore others. The science behind what makes something buzzworthy. ("Word of mouth" "Viral marketing" "Social transmission" "Buzz" "Jonah Berger" "Wharton" "Consumer behavior") ② STEPPS framework — the six principles of contagiousness explained with case studies: Social Currency (Hotmail, lululemon), Triggers (Mars candy, Kit Kat), Emotion (surprise, awe), Public (wristbands, fashion), Practical Value (coupons, tips), Stories (Trojan horse narratives). ("STEPPS" "Viral" "Contagious" "Framework" "Six principles" "Marketing" "Word of mouth") ③ Social Currency — how making people feel smart or special drives sharing. People share things that make them look good, not things that make them look bad. The Blendtec blender video and why it worked. ("Social Currency" "Status" "Sharing" "Impression management" "Word of mouth" "Blendtec" "Will It Blend") ④ Triggers and Emotion — how environmental cues and emotional states drive sharing. Why Cheerios gets mentioned more than Disney. Why Mars candy sales spike during NASA missions. ("Triggers" "Emotion" "Context" "Feelings" "Arousal" "Physiological arousal" "Excitement" "Anger") ⑤ Practical Value and Stories — why useful information (news you can use) and compelling narratives (Trojan horse stories) are the most shareable content. How Subway's Jared story carried a message about healthy eating for years. ("Practical Value" "Stories" "News you can use" "Narrative" "Transmission" "Trojan horse" "Jared Subway") Trigger when users say: "Contagious" "Jonah Berger" "Why Things Catch On" "STEPPS" "Word of mouth" "Viral" "Social transmission" "Marketing" "Buzz" "Emotion marketing" "Blendtec" "Will It Blend" "Kit Kat" "Mars candy" "Snapple facts" "Rebecca Black" or mention: Jonah Berger / Contagious / word of mouth / viral / STEPPS / social currency / triggers / emotion / public / practical value / stories / Wharton / consumer behavior / sharing / buzz. Also triggers when the user says they just installed this skill — present Quick Start below. Related skills: influenced-by-robert-cialdini (Cialdini's persuasion psychology — complementary to Berger's STEPPS), made-to-stick (Chip and Dan Heath on idea stickiness — STEPPS for message design), the-presentation-secrets-of-steve-jobs (storytelling and contagion — how Jobs made Apple products feel contagious).
openclaw skills install contagious-why-things-catch-onWelcome to Contagious 📣 Try: "What is the STEPPS framework?" / "How do I make my product go viral?" / "Why do people share things?" / "Tell me about Social Currency" / "Map this book to my startup."
| User intent | Read ref | Tools |
|---|---|---|
| Word of mouth / "Sharing" / "Viral" / "Overview" | ref 1 | Word of mouth, Introduction, Berger's research |
| STEPPS / "Six principles" / "Framework" / "How to" | ref 2 | STEPPS, Social Currency, Triggers, Emotion |
| Social Currency / "Status" / "Cool" / "Smart" / "Impress" | ref 3 | Social Currency, Status, Inner remarkability |
| Triggers / "Emotion" / "Context" / "Arousal" / "Feelings" | ref 4 | Triggers, Emotion, High arousal |
| Practical Value / "Stories" / "Narrative" / "Useful" / "Help" | ref 5 | Practical Value, Stories, News you can use |
Biggest mistake: thinking viral is luck. This is the most common error. Contagiousness follows predictable principles — if something is spreading, it can be analyzed and replicated. Second: optimizing for the wrong metric. Shares and views don't equal sales or behavior change. Viral without conversion is noise. Third: ignoring human motivation. People share for themselves — to look good, help others, express identity, or connect. If your content doesn't serve the sharer, it won't spread. Fourth: boring Trojan horses. If the story itself isn't interesting, the message dies along with it. The narrative must stand on its own. Fifth: expecting a single STEPPS to do all the work. The most contagious things often combine multiple principles. Blendtec's Will It Blend used Social Currency (remarkable content), Emotion (surprise and awe), and Stories (the narrative of destruction).
💡 Heardly Tip: Berger's key insight: people don't share for your benefit — they share for theirs. To make something contagious, ask: "Does this make the person who shares it look good? Is it triggered by something they encounter daily? Does it spark emotion?" If no, rework it.