Install
openclaw skills install game-dev-team-gapHelp a beginner or early-stage game team figure out which roles, skills, or disciplines they are missing for a given game concept and target scope. Use when someone asks who they are missing, whether their current team can realistically build the project, what roles they still need, what the riskiest team gaps are, or what the minimum viable team would be if no team is described yet. Ask about the game concept, target platform, intended milestone or scope, team composition, and actual skillset, then identify likely gaps, role overlaps, risky weak spots, and the smallest workable team shape.
openclaw skills install game-dev-team-gapFigure out who is missing, what is weakly covered, what can be safely combined, and what the minimum viable team might be.
Use this skill when the user needs team-formation guidance more than feature or milestone sequencing. The goal is not to design the perfect studio org chart. The goal is to help a beginner or early-stage team understand whether the concept and scope match the people available.
Read references/role-patterns.md when you need common role groupings and substitution patterns.
Read references/minimum-team-shapes.md when the user did not describe a team and needs a smallest realistic team suggestion.
Prioritize these questions:
If the user does not describe the team, switch into minimum-team mode instead of stalling.
Quickly identify:
Do not always list all of these. Only raise the ones that matter for the concept.
Always organize the answer using this structure.
If the user has not described a team:
Adjust the answer based on the milestone.
Use this compressed flow when the user wants a quick answer:
A team problem is usually not "we need more people" in the abstract. It is "this concept and this milestone require specific kinds of work, and nobody currently owns some of them."