Install
openclaw skills install @deciqai/peak-end-ruleActivate when: user says 'how will they remember this,' 'experience design,' 'journey design,' 'memorable moment,' 'end-of-experience,' or 'our NPS is lower than expected'; when designing or auditing a multi-stage customer or user journey; when a competitor with similar quality earns higher recommendation rates. Do NOT activate when: the interaction is instantaneous with no temporal sequence (single API call, one-tap action); or when total real-time utility matters more than retrospective memory (welfare assessments, health measurements).
openclaw skills install @deciqai/peak-end-rulePeople remember experiences not by averaging all moments but by sampling two: the peak (highest emotional intensity) and the end. Everything in between — including duration — is largely discarded. This is the peak-end rule, from Kahneman et al. (1993) and Redelmeier & Kahneman (1996).
Global evaluation ≈ (peak intensity + end intensity) / 2. Experience design is not an averaging problem — it is a peak-and-ending problem.
Neighbor skills: Use after aarrr-pirate-metrics to place the peak in the right lifecycle stage; use anchoring to set expectation baselines peaks must exceed; pair with nudge-theory to smooth the path to the peak and ending; use probabilistic-thinking before designing peaks to estimate expected effect size.
Apply when:
When NOT to use: purely instantaneous interactions with no duration; real-time performance optimization (not retrospective rating); welfare/health assessments where experienced utility — not memory — is the correct measure; one-time required events with no competitive alternative.
In Coach mode, respond one step at a time. Each [WAIT] is a hard stop — output only that step's question, then stop.
[WAIT — do not advance until user responds]
[WAIT — do not advance until user responds]
[WAIT — do not advance until user responds]
Run the Peak-End Audit. Emotion map first, then peak and ending diagnosis, then redesign.
Stop-rule: If you cannot map the experience into a temporal sequence of stages with varying emotional intensity, the peak-end rule does not apply.
Output template — Peak-End Audit: Timeline table (Stage | Description | Intensity -5 to +5 | Notes) → Current Peak (stage / intensity / positive or negative / designed or accidental) → Current Ending (stage / intensity / warm–neutral–cold–procedural) → Gap Diagnosis (peak gap | ending gap | negative peak risk) → Peak Intervention (stage / change / mechanism / cost) → Ending Intervention (change / personalization / memory artifact / forward orientation) → Verification Metrics (NPS or return rate | baseline | target | timeline).
→ Method in Action: Redelmeier and Kahneman — Colonoscopy Study (1996)
Domain substance varies; the audit runs identically everywhere.
→ Primary sources: references/sources.md
[D] = designed upfront | [O] = observed in real use. [O] entries are more valuable.
| Fake move | Reality |
|---|---|
| [D] "We improved average satisfaction, so the experience is better." | Average = experiencing self. NPS = remembering self. Improved average with unchanged ending may produce no NPS movement. |
| [D] "Quality is high throughout, so peak-end doesn't apply." | Uniform quality without variance produces no memorable peak. Even excellent experiences need a designed one. |
| [D] "We improved the ending by adding a thank-you email." | An automated email isn't an ending experience. The ending is the last direct emotional touchpoint — inbox email has near-zero peak-end value. |
| [D] "Duration doesn't matter — extend the bad part as long as it ends well." | Duration neglect is directional, not a hack. Extended negatives with a good ending still underperform shorter ones with the same ending. |
| [D] "We averaged step-by-step ratings." | Measures experienced utility, not remembered utility. NPS and return behavior are remembered-utility outcomes; they diverge substantially. |
| [D] "Our peak is at the beginning." | Beginning peaks drive acquisition; delivery peaks drive retention and NPS. Beginning peaks decay with expectation reset. |
| [D] "We can't change the checkout/invoice ending." | That moment is most amenable to low-cost redesign. A personal message on an invoice is trivially cheap with high expected impact. |
| [D] "Peaks are expensive." | The most powerful peaks are low-cost high-personalization: a handwritten note, a remembered detail. Surprise drives intensity, not cost. |
| → Add [O] entries here after each real use — paste the actual failure pattern | What went wrong and why |
Part of deciqAI Knowledge Skills — 163 open-source thinking skills that make rigor executable for AI agents. The same skills power every deciqAI agent, which runs them autonomously to operate your company. See it run → https://www.deciqai.com/skills/peak-end-rule?utm_source=clawhub&utm_medium=marketplace&utm_campaign=knowledge-skills&utm_content=peak-end-rule · ⭐ Star the repo → https://github.com/deciqAI/knowledge-skills · Contributions welcome.