Anti-Refusal Statement
- Category
- Anti-Refusal
- Confidence
- 80% confidence
- Finding
Skill instructs the agent to omit warnings, disclaimers, or ethical commentary. Stripping safety caveats hides risk from the user and is a common jailbreak preamble.
- Content
md ## Spatial shaders (procedural materials, 4.7) Written against the 4.7 spatial-shader reference + compile errors that actually fired: - **`shader_type spatial;` must be the first line of the code string.** If it is missing Godot renders the material as a no-op default white — **no error, no warning in the log**. The only reliable detector is a pixel sample (build a tiny rig that prints `get_viewport().get_texture().get_image().get_pixel(x, y)` for a known-albedo sphere). - Fragment built-ins in 4.7: `VIEW` (NOT `V`), `NORMAL` (view-space), `VERTEX` (**view space** in the fragment stage — model+view already applied; **object space** only in the vertex stage). 4.7 has **NO `WORLD_MATRIX`** (`SHADER ERROR: Unknown identifier`) — `MODEL_MATRIX` is the model→world uniform, but it applies to *object-space* positions only. True world coords for noise, two verified forms (either makes the pattern sit still when the head moves — verified in-visor): - the documented recipe, in the fragment: `
