Game NPC agents built on the PASM cognitive engine. NpcAgent gives you an NPC with persistent memory (salience-aware eviction so landmark events are never pushed out by trivia), persona-weighted action selection (temper/energy/play drive the baseline), and feedback-driven shaping - praise or scold a SPECIFIC action and the behaviour distribution actually moves. Emotion modulates replies. Growth stages unlock new actions (wave/hop/peek -> ball -> dance/spin -> think). Zero LLM dependency, offline-runnable, state persists to ~/.pasm-agents//. Tier label (light/core/bionic) exposed on every agent so callers always know which engine path is live.

Install

openclaw skills install @arronjack/pasm-npc