Ae1
- Category
- analysis-evasion
- Confidence
- 100% confidence
- Finding
Referenced artifact was not completely inspected
- Content
md 直接打开 `index.html` 即可游玩。
Security audit
Security checks for vulnerabilities and agentic risk
This is a browser-based Chinese roguelike game, with only ordinary game-state storage and no evidence of system access, exfiltration, or hidden unsafe behavior.
Before installing, users should know this is a Chinese-language browser game that stores progress locally in the browser and loads a font from Google. The broad trigger phrases may be less precise than ideal, but the inspected artifacts do not show hidden system access, credential handling, destructive behavior, or data exfiltration.
Referenced artifact was not completely inspected
直接打开 `index.html` 即可游玩。
Model output is used without validation or sanitization. Unvalidated output injected into downstream contexts (SQL, shell, HTML) enables injection attacks and arbitrary code execution.
}
output += '\n';
}
document.getElementById('game').innerHTML = output;
}
function move(dx, dy) {
Skill modifies its own code, configuration, or behavior at runtime. Self-modification enables an agent to escalate privileges, disable safety constraints, or install persistent backdoors.
document.getElementById('floor').innerText = floor;
document.getElementById('energy').innerText = `${player.energy}/${player.maxEnergy}`;
// Update skill buttons state
if (player.class) {
const skills = SKILLS[player.class];
skills.forEach(skill => {
The file is written entirely in Chinese and the title immediately frames the interface specification in that language, but there is no statement that the skill is China-specific, optional by user preference, or otherwise locale-justified. Under the language/locale policy rule, forcing a specific language without opt-in is a natural-language policy concern.
The trigger phrases include very generic commands such as “打开游戏” and “玩肉鸽”, which can plausibly appear in normal conversation and overlap with requests intended for other game-related skills. Overly broad invocation phrases increase the chance of accidental activation or routing ambiguity, which can cause unintended skill execution even though the skill itself appears harmless.
The document declares lang="zh", and the interface text throughout the file is exclusively Chinese, with no indication that this locale limitation is optional or region-specific. This can violate language/locale policy when users are not given a choice or explicit opt-in.
All user-facing instructions and trigger phrases are written exclusively in Chinese, and the file does not indicate that the skill is region-specific or that users can choose another language. This can be a natural-language policy concern when a skill implicitly forces a specific language without opt-in or justification.
This markdown file presents the skill specification exclusively in Chinese, including headings, controls, and acceptance criteria. Under the policy rule for language/locale, forcing a specific language without user opt-in or justification can be a natural-language policy violation.
The code comments and function name describe a three-choice interaction with the mysterious elder, implying the player can choose among options. However, the implementation explicitly states '简化版:直接随机执行一个' and randomly executes one action, which changes the intended behavior from player choice to forced randomness.
This code persists gameplay data, achievements, and cycle progress to localStorage, which is a client-side data write operation. While the save/load buttons and success logs indicate the action occurred, there is no user-facing warning that data will be stored locally and retained across sessions.