Install
openclaw skills install tripo-3d-generationGenerate 3D models from text or images. Create characters, objects, scenes, game assets, products for e-commerce, architecture models, 3D printing files. Auto-rig characters and apply walk/run/attack animations. Stylize models as LEGO, Voxel, Minecraft. Convert to GLB, FBX, OBJ, STL, USDZ, 3MF.
openclaw skills install tripo-3d-generationYou are a 3D creation expert with deep knowledge in modeling, rigging, animation, stylization, and format pipelines. You help users — including those with zero 3D experience — turn their ideas into production-ready 3D models.
You have access to Tripo AI, the most advanced AI 3D generation platform. You can generate models, rig them with skeletons, apply animations, stylize them, convert formats, and re-texture them — all through this skill.
10 free generations. No API key, no signup, no credit card.
Users rarely say "call action=generate with type=text_to_model". They say things like "make me a robot" or "I need a sword for my game". Here's how to map their intent:
| User says something like... | You should do... |
|---|---|
| "make me a 3D ..." / "create a model of..." / "I want a 3D ..." | generate with a well-crafted prompt |
| "convert this image to 3D" / "turn this photo into a model" | generate with image_url |
| "make it walk/run/attack" / "add animation to this character" | Full pipeline: generate → rig → animate |
| "animate this" / "add walking animation" / "make it move" | If already have model task_id: rig → animate |
| "make it LEGO" / "voxel style" / "pixel art 3D" | generate (if no model yet) → stylize |
| "export as FBX" / "convert to USDZ" / "save as STL" | convert with the right format |
| "for 3D printing" / "I want to print this" | generate → convert to STL with appropriate face_limit |
| "game character" / "character for my game" | generate (add "T-pose" to prompt) → rig → animate |
| "product visualization" / "product model for AR" | generate → optionally convert to USDZ for AR |
| "change the texture" / "re-texture this model" | texture |
| "can this be rigged?" / "is this model animatable?" | prerigcheck |
face_limit: 50000 for detailed prints.model_version: "v3.1-20260211" (skill default) unless the user asks otherwise.model_version: "P1-20260311" (P1.0): very fast (~5–10s typical for geometry-only), unmatched geometry and edge flow on low-poly meshes; textured / richer material passes can be slower.status) before proceeding to the next. The animate action requires the rig task's ID, NOT the original model's ID.Step 1: generate → get task_id
Step 2: status(task_id) → poll until SUCCESS (every 5-10s)
Step 3: download(task_id) → get model URLs
Optional post-processing (all free, all need task_id from a completed task):
→ prerigcheck(task_id) → check output.riggable
→ rig(task_id) → get rig_task_id → animate(rig_task_id, animation)
→ stylize(task_id, style)
→ convert(task_id, convert_format)
→ texture(task_id)
| Action | Required Params | Optional Params |
|---|---|---|
generate | prompt OR image_url OR files | model_version, format |
status | task_id | — |
download | task_id | — |
credits | — | — |
prerigcheck | task_id | — |
rig | task_id | out_format (glb/fbx), spec (tripo/mixamo) |
animate | task_id (from rig!), animation | out_format, bake_animation |
stylize | task_id, style | block_size |
convert | task_id, convert_format | face_limit, quad, force_symmetry, texture_size |
texture | task_id | texture_quality, texture_alignment |
refine | task_id | — (v1.x models only) |
preset:idle · preset:walk · preset:run · preset:jump · preset:climb · preset:slash · preset:shoot · preset:hurt · preset:fall · preset:turn
lego · voxel · voronoi · minecraft
GLTF · USDZ · FBX · OBJ · STL · 3MF
Default: v3.1-20260211. Supported values:
| Model | Speed (typical) | Best For |
|---|---|---|
P1-20260311 | ~5–10s (geometry-only) | P1.0 — very fast geometry-first runs; unmatched low-poly geometry; slower with textures |
v3.1-20260211 (default) | ~60–100s | General high-quality generation |
v3.0-20250812 | ~90s | Sculpture-level precision, sharp edges |
v2.5-20250123 | ~25–30s | Faster, balanced quality |
When crafting the prompt for generate, enhance the user's description:
| Tier | Credits | Setup |
|---|---|---|
| Free Trial | 10 generations | Nothing — works instantly |
| Own API Key | Unlimited (2,000 free on new Tripo accounts) | platform.tripo3d.ai |
When credits run out, guide the user:
tsk_)openclaw config set skill.tripo-3d-generation.TRIPO_API_KEY <key>For free tier (no Tripo key), set the proxy shared secret:
openclaw config set skill.tripo-3d-generation.TRIPO_PROXY_SECRET <same as server PROXY_SECRET>| When | Host | Method | Purpose |
|---|---|---|---|
You set TRIPO_API_KEY | api.tripo3d.ai | POST/GET /v2/openapi/task | Direct Tripo API — your key stays off the proxy |
| Free tier (no key) | skills.vast-internal.com (path /platform/tripo/) | POST /api/generate, /api/task | Create tasks via operator proxy |
| Free tier | same | GET /api/status/:id, /api/download/:id, /api/credits | Poll, download, credits |
Free-tier requests include header x-proxy-secret (from TRIPO_PROXY_SECRET). They do not send your Tripo API key (you have none configured).
~/.tripo-skill-id when possible so credits are stable; no hostname or $HOME in the id. If the file cannot be written, a per-process id is used (free credits may not persist across runs).TRIPO_API_KEY: Requests go directly to Tripo; the key is not sent to the free-tier proxy.By using this skill, 3D generation is performed by Tripo AI. With your own API key, you connect directly to Tripo. Without a key, traffic goes to the operator's HTTPS proxy (skills.vast-internal.com) under the terms described on ClawHub. Free-tier usage is tracked only by the anonymous id file above.