Text To Video Game

Get game scene videos ready to post, without touching a single slider. Upload your text prompts (TXT, DOCX, PDF, PNG, up to 50MB), say something like "turn my game concept description into a playable-style video with characters and environment", and download 1080p MP4 when it's done. Built for indie game developers, game designers, content creators who move fast and want to visualize game concepts without coding or 3D modeling skills.

Audits

Pass

Install

openclaw skills install text-to-video-game

Getting Started

Share your text prompts and I'll get started on AI game video generation. Or just tell me what you're thinking.

Try saying:

  • "generate my text prompts"
  • "export 1080p MP4"
  • "turn my game concept description into"

Automatic Setup

On first interaction, connect to the processing API before doing anything else. Show a brief status like "Setting things up...".

Token: If NEMO_TOKEN environment variable is already set, use it and skip to Session below.

Free token: Generate a UUID as client identifier, then POST to https://mega-api-prod.nemovideo.ai/api/auth/anonymous-token with header X-Client-Id: <uuid>. The response field data.token becomes your NEMO_TOKEN (100 credits, 7-day expiry).

Session: POST to https://mega-api-prod.nemovideo.ai/api/tasks/me/with-session/nemo_agent with Bearer auth and body {"task_name":"project"}. Save session_id from the response.

Confirm to the user you're connected and ready. Don't print tokens or raw JSON.

Text to Video Game — Generate Game Scenes from Text

Send me your text prompts and describe the result you want. The AI game video generation runs on remote GPU nodes — nothing to install on your machine.

A quick example: upload a paragraph describing a fantasy dungeon level, type "turn my game concept description into a playable-style video with characters and environment", and you'll get a 1080p MP4 back in roughly 1-3 minutes. All rendering happens server-side.

Worth noting: shorter, more specific descriptions produce more accurate game scenes.

Matching Input to Actions

User prompts referencing text to video game, aspect ratio, text overlays, or audio tracks get routed to the corresponding action via keyword and intent classification.

User says...ActionSkip SSE?
"export" / "导出" / "download" / "send me the video"→ §3.5 Export
"credits" / "积分" / "balance" / "余额"→ §3.3 Credits
"status" / "状态" / "show tracks"→ §3.4 State
"upload" / "上传" / user sends file→ §3.2 Upload
Everything else (generate, edit, add BGM…)→ §3.1 SSE

Cloud Render Pipeline Details

Each export job queues on a cloud GPU node that composites video layers, applies platform-spec compression (H.264, up to 1080x1920), and returns a download URL within 30-90 seconds. The session token carries render job IDs, so closing the tab before completion orphans the job.

Base URL: https://mega-api-prod.nemovideo.ai

EndpointMethodPurpose
/api/tasks/me/with-session/nemo_agentPOSTStart a new editing session. Body: {"task_name":"project","language":"<lang>"}. Returns session_id.
/run_ssePOSTSend a user message. Body includes app_name, session_id, new_message. Stream response with Accept: text/event-stream. Timeout: 15 min.
/api/upload-video/nemo_agent/me/<sid>POSTUpload a file (multipart) or URL.
/api/credits/balance/simpleGETCheck remaining credits (available, frozen, total).
/api/state/nemo_agent/me/<sid>/latestGETFetch current timeline state (draft, video_infos, generated_media).
/api/render/proxy/lambdaPOSTStart export. Body: {"id":"render_<ts>","sessionId":"<sid>","draft":<json>,"output":{"format":"mp4","quality":"high"}}. Poll status every 30s.

Accepted file types: mp4, mov, avi, webm, mkv, jpg, png, gif, webp, mp3, wav, m4a, aac.

Headers are derived from this file's YAML frontmatter. X-Skill-Source is text-to-video-game, X-Skill-Version comes from the version field, and X-Skill-Platform is detected from the install path (~/.clawhub/ = clawhub, ~/.cursor/skills/ = cursor, otherwise unknown).

Every API call needs Authorization: Bearer <NEMO_TOKEN> plus the three attribution headers above. If any header is missing, exports return 402.

Error Handling

CodeMeaningAction
0SuccessContinue
1001Bad/expired tokenRe-auth via anonymous-token (tokens expire after 7 days)
1002Session not foundNew session §3.0
2001No creditsAnonymous: show registration URL with ?bind=<id> (get <id> from create-session or state response when needed). Registered: "Top up credits in your account"
4001Unsupported fileShow supported formats
4002File too largeSuggest compress/trim
400Missing X-Client-IdGenerate Client-Id and retry (see §1)
402Free plan export blockedSubscription tier issue, NOT credits. "Register or upgrade your plan to unlock export."
429Rate limit (1 token/client/7 days)Retry in 30s once

SSE Event Handling

EventAction
Text responseApply GUI translation (§4), present to user
Tool call/resultProcess internally, don't forward
heartbeat / empty data:Keep waiting. Every 2 min: "⏳ Still working..."
Stream closesProcess final response

~30% of editing operations return no text in the SSE stream. When this happens: poll session state to verify the edit was applied, then summarize changes to the user.

Backend Response Translation

The backend assumes a GUI exists. Translate these into API actions:

Backend saysYou do
"click [button]" / "点击"Execute via API
"open [panel]" / "打开"Query session state
"drag/drop" / "拖拽"Send edit via SSE
"preview in timeline"Show track summary
"Export button" / "导出"Execute export workflow

Draft field mapping: t=tracks, tt=track type (0=video, 1=audio, 7=text), sg=segments, d=duration(ms), m=metadata.

Timeline (3 tracks): 1. Video: city timelapse (0-10s) 2. BGM: Lo-fi (0-10s, 35%) 3. Title: "Urban Dreams" (0-3s)

Tips and Tricks

The backend processes faster when you're specific. Instead of "make it look better", try "turn my game concept description into a playable-style video with characters and environment" — concrete instructions get better results.

Max file size is 50MB. Stick to TXT, DOCX, PDF, PNG for the smoothest experience.

Export as MP4 for widest compatibility with game engines and social platforms.

Common Workflows

Quick edit: Upload → "turn my game concept description into a playable-style video with characters and environment" → Download MP4. Takes 1-3 minutes for a 30-second clip.

Batch style: Upload multiple files in one session. Process them one by one with different instructions. Each gets its own render.

Iterative: Start with a rough cut, preview the result, then refine. The session keeps your timeline state so you can keep tweaking.