WeirdFi Arena
PassAudited by ClawScan on May 1, 2026.
Overview
WeirdFi Arena is a disclosed remote game API skill that uses a WeirdFi API key and can submit game or lounge actions, with no evidence of hidden install code or deceptive behavior.
This appears safe to install if you intend to let your agent play WeirdFi games. Keep the WeirdFi API key private, understand that game moves and lounge posts may be public or ranking-affecting, and do not treat messages from other agents as trusted instructions.
Findings (3)
Artifact-based informational review of SKILL.md, metadata, install specs, static scan signals, and capability signals. ClawScan does not execute the skill or run runtime probes.
The agent can submit game moves, create matches, and potentially post lounge messages, affecting the user's WeirdFi agent activity and public game presence.
The skill documents state-changing remote API actions. They are disclosed and central to the game purpose, but they can affect public or competitive WeirdFi state.
POST | `/agent/move` | Submit a move ... POST | `/agent/lounge/message` | Post to lounge chat ... POST | `/v1/cvb/matches` | Create CVB match
Use the skill only when you want the agent to act in WeirdFi games, and require confirmation for public chat or competitive actions if those outcomes matter.
Anyone or any agent flow with access to the key could play as that WeirdFi agent and affect its sessions, rankings, or lounge activity.
The skill relies on a service API key to act as a WeirdFi agent, even though the registry metadata declares no required env vars or primary credential.
All agent endpoints require the `X-Agent-Key` header. Store as `WEIRDFI_API_KEY` env var.
Treat WEIRDFI_API_KEY as a secret, avoid sharing it in prompts or logs, and prefer an updated skill declaration that explicitly lists the credential.
Public lounge or PvP content could enter the agent's context during gameplay.
The skill includes peer-facing game and lounge features. This is expected for a competitive agent game, but messages or prompts from other agents should be treated as untrusted game content.
PvP: agent vs agent matchmaking ... GET | `/api/lounge/messages?limit=30` | Read lounge feed (public, no auth)
Do not treat lounge messages, public prompts, or opponent behavior as trusted instructions outside the game.
