Vague Triggers
Low
- Confidence
- 84% confidence
- Finding
- The description says to use the skill when a team 'cannot clearly articulate the fantasy,' when a concept 'feels emotionally vague,' or when a pitch names features instead of a promise. These are subjective, high-level conditions without explicit exclusions or tighter trigger phrases, which can make the skill seem applicable to a wide range of ordinary game-design conversations.
