play_minecraft
Security checks across static analysis, malware telemetry, and agentic risk
Overview
This documentation-only skill transparently controls a local Minecraft bot API; the main risk is that it can make real in-game changes and log bot state.
Before installing, confirm you trust the local Mindcraft HTTP service, use it first in a private or local Minecraft world, review commands before running bulk tasks, and manage any generated request/state logs carefully.
Static analysis
No static analysis findings were reported for this release.
VirusTotal
VirusTotal findings are pending for this skill version.
Risk analysis
Artifact-based informational review of SKILL.md, metadata, install specs, static scan signals, and capability signals. ClawScan does not execute the skill or run runtime probes.
If connected to a shared or important Minecraft world, the bot could make changes in that world when the user asks it to perform tasks.
The skill gives the agent a documented way to send action commands to a Minecraft bot. This is purpose-aligned, but it can still cause real in-game movement, collection, or other actions.
用 `POST /api/v1/agents/:agentName/actions/execute` 执行动作
Use this with a trusted local Mindcraft server first, review the action schema before running commands, and avoid unattended bulk actions on shared servers.
The reviewed skill does not install code itself, but the actual bot server behavior depends on the separate Mindcraft installation the user runs.
The skill is instruction-only and relies on an external Mindcraft Node service and configuration that are not included in the artifact set.
- 启动命令:`node main.js` - `settings.js` 推荐: - `external_controller_only: true` - `mindserver_port: 8080`
Only run a Mindcraft service from a trusted source, confirm it binds as expected, and review its settings before giving an agent access to the API.
Logs may contain bot commands, positions, inventory, and health information from the Minecraft world.
The skill asks the calling layer to retain action payloads and game-state snapshots. This is useful for debugging but creates persistent operational records.
每次动作调用都记录: - request payload - response payload - state 前后快照(至少位置/背包/健康)
Keep these logs in a trusted location, avoid sharing them publicly if they reveal private server details, and delete them when no longer needed.
