[Nyx Archive] Game Design Philosophy

Security checks across malware telemetry and agentic risk

Overview

This is an instruction-only game design coaching skill with disclosed personalization behavior and no executable or high-privilege components.

Install this if you want game design advice tailored to your stated preferences and projects. Avoid sharing proprietary game ideas or personal reflections you would not want used for future personalization.

SkillSpector

By NVIDIA
Vulnerability Patterns
  • Data ExfiltrationExternal Transmission, Env Variable Harvesting, File System Enumeration
  • Prompt InjectionInstruction Override, Hidden Instructions, Exfiltration Commands
  • Privilege EscalationExcessive Permissions, Sudo/Root Execution, Credential Access
  • Supply ChainUnpinned Dependencies, External Script Fetching, Obfuscated Code
  • Excessive AgencyUnrestricted Tool Access, Autonomous Decision Making, Scope Creep
Findings (1)

Missing User Warnings

Medium
Confidence
92% confidence
Finding
The skill explicitly instructs the agent to passively observe and retain information from the user's conversations and projects, but it does not disclose what is collected, how long it is kept, or require consent. In an adaptive skill context, this can lead to covert profiling, unnecessary retention of sensitive creative or personal information, and use of data beyond the user's expectations.

VirusTotal

66/66 vendors flagged this skill as clean.

View on VirusTotal