Godot Dev Guide

PassAudited by VirusTotal on May 12, 2026.

Overview

Type: OpenClaw Skill Name: godot-dev-guide Version: 1.0.0 The OpenClaw AgentSkills skill bundle is a comprehensive Godot 4.x development guide, explicitly designed for AI assistance. All code snippets, CLI commands, and documentation (including SKILL.md, BUILD_REPORT.md, REVIEW_REPORT.md, and reference files) are benign. The 'AI PITFALL' sections are instructional, clearly distinguishing between '❌ WRONG' and '✅ CORRECT' practices, aiming to guide the AI agent towards best practices rather than tricking it into harmful actions. There is no evidence of data exfiltration, malicious execution, persistence mechanisms, or prompt injection with harmful intent. All operations described are standard Godot development workflows.

Findings (0)

Artifact-based informational review of SKILL.md, metadata, install specs, static scan signals, and capability signals. ClawScan does not execute the skill or run runtime probes.

NoteHigh Confidence
ASI01: Agent Goal Hijack
What this means

The guide may be invoked in some non-Godot discussions that mention generic terms like scene or node.

Why it was flagged

Automatic high-priority activation with some generic triggers can influence the agent's context when those terms appear, though the content remains Godot-focused and does not instruct the agent to override user goals.

Skill content
autoInvoke: true
priority: high
triggers:
  - "godot"
  - "gdscript"
  - "scene"
  - "node"
Recommendation

Keep the skill enabled for Godot work; if it appears outside Godot tasks, narrow or disable automatic triggering.

What this means

If followed, these commands may execute the local Godot project or write export artifacts.

Why it was flagged

The skill documents local Godot CLI commands that can run, validate, test, or export a project. These are user-directed examples and align with the stated development-guide purpose.

Skill content
godot --path .
godot --path . --check-only --script path/to/script.gd
godot --path . --headless --quit
godot --path . --export-release "Preset Name" builds/game.exe
Recommendation

Run the commands only inside projects you trust and review export paths or presets before exporting.