Install
openclaw skills install game-design-player-segment-perception-auditAudit a game feature, live update, roadmap item, event, or content drop by how different player segments are likely to perceive it. Use when a feature is aimed at one cohort but visible to others, when update messaging may create excitement for players who cannot meaningfully access the feature, or when you need to understand how new, mid, and elder players will read the same feature differently.
openclaw skills install game-design-player-segment-perception-auditCheck not only who the feature is for, but who will see it, misunderstand it, resent it, or feel left out by it.
Use this skill to audit a feature through the eyes of different player segments. The goal is not to please every segment equally. The goal is to understand who the feature is actually serving, what other groups will perceive, and where update visibility, access, and expectation can create disappointment or wasted communication.
Read references/segment-layers.md when mapping the main audience groups.
Read references/perception-failures.md when diagnosing common update-perception mistakes.
Read references/recommendation-patterns.md when deciding how to adjust targeting, access, or messaging.
Produce:
Ask:
At minimum consider:
Also consider when relevant:
Check:
For each important segment ask:
Look for patterns such as:
Possible moves:
A feature is not experienced only by the players who use it. It is also experienced by the players who see it, anticipate it, misunderstand it, or discover they are excluded from it.