Install
openclaw skills install game-design-pitch-deck-auditAudit a video game pitch deck, publisher deck, funding deck, or investor-facing game presentation for clarity, structure, persuasiveness, visual readability, business-case completeness, and publisher-fit. Use when reviewing a pitch deck before sending to publishers, polishing a deck for meetings, checking whether the deck answers the essential questions about who, what, why, when, budget, and opportunity, or evaluating whether a deck sells both the game and the collaboration case rather than just dumping information.
openclaw skills install game-design-pitch-deck-auditAudit a game pitch deck as both a persuasion tool and a business-case artifact.
Use this skill to evaluate whether a game pitch deck is clear, compelling, visually readable, and properly structured for publisher or funding conversations. Focus on whether the deck makes a strong case for the team, the game, the opportunity, the ask, and the path to completion.
A good pitch deck does not merely describe a game. It builds confidence in the team, sells the dream of the project, proves the work, frames the opportunity, and makes a realistic ask.
Generate:
Audit the deck through these lenses:
Clarify:
Check whether the deck answers the essential questions:
Also check whether the deck roughly covers:
Ask:
Check for three distinct functions:
Ask:
Ask:
Check whether the deck makes a realistic ask around:
Ask:
Ask:
If the deck is intended for publishers, check whether the package likely includes or references:
Common pitch-deck failure patterns:
For each issue, specify:
Read these when useful:
references/pitch-deck-notes.md for distilled deck structure and slide expectations from the templatesreferences/raw-fury-notes.md for the Raw Fury-specific pitch expectationsA good pitch deck should make a stranger understand the game, trust the team, believe the opportunity, and feel the ask is grounded.