Install
openclaw skills install game-design-option-generationGenerate multiple game design solution paths before committing to one direction. Use when a feature, live-ops idea, UX problem, economy issue, or design challenge feels too quickly narrowed, when a team is looping around one favorite answer, or when you need several credible options with tradeoffs instead of a single premature recommendation.
openclaw skills install game-design-option-generationGenerate multiple credible ways forward before choosing one.
Use this skill to expand the solution space around a game design problem, feature pitch, or design goal. Keep the work practical. The aim is not random brainstorming. The aim is to produce several plausible options, clarify what makes them different, and expose tradeoffs early.
Read references/family-conventions.md when you need the shared conventions for this GROW-derived skill family.
Generate:
Clarify:
Always produce several options before deciding.
Use one or more of these lenses:
For each option, describe:
Choose the strongest option, or recommend a sequence such as test one now, hold one in reserve, discard the rest.
Do not confuse the first decent answer with the best available direction.