Install
openclaw skills install game-design-goal-framingTurn a vague feature idea or design direction into a clear game design goal with purpose, scope, fit, success criteria, and constraints. Use when a feature sounds promising but fuzzy, when a team cannot explain why something should exist, when success is unclear, or when a concept needs a stronger goal before ideation, evaluation, or prototyping.
openclaw skills install game-design-goal-framingDefine what the feature is actually for.
Use this skill to sharpen a game design idea into a clear goal statement. The aim is to prevent fuzzy concepts, circular design discussion, and features that exist without a real reason. Keep the framing practical and explicit.
Read references/family-conventions.md when you need the shared conventions for this GROW-derived skill family.
Generate:
Ask:
Ask:
Use a SMART-style lens:
Use a compact format such as:
Goal statement
We want to [player or business outcome] by introducing or changing [feature or system], measured by [signals], within [timeframe].
A feature without a clear goal is just a vague wish wearing design clothes.