Install
openclaw skills install game-design-ftue-hero-journey-auditAudit a game's FTUE (First Time User Experience) through the lens of the Hero's Journey / monomyth. Use when reviewing onboarding, tutorial flow, first-session retention, first 30 seconds, early-session emotional hooks, mentor/tutorial character usage, first meaningful action, or whether an FTUE makes the player feel like the hero of the experience rather than a passive victim of UX chores.
openclaw skills install game-design-ftue-hero-journey-auditAudit the FTUE as if the player is the hero of a story.
Use this skill to evaluate whether a game's onboarding creates emotional connection, delivers a compelling call to adventure, introduces guidance in a motivating way, and gives the player an early moment of meaningful control. This is not just a tutorial audit. It is an audit of the player's first heroic arc.
The purpose of FTUE is not merely to explain controls. The deeper purpose is to create an emotional connection and make the player feel like the hero of their own story.
Focus on these stages:
Generate:
Clarify:
Ask:
Ask:
Look for:
Ask:
Look for:
Ask:
Look for:
Use these lenses where relevant:
Common FTUE failure patterns:
For each issue, specify:
Read these when useful:
references/hero-journey-ftue-notes.md for the article-derived stage mappingreferences/failure-patterns.md for common FTUE breakdowns through this lensDo not design the player like a confused clerk filling forms. Design them like the hero crossing into a world worth caring about.