Install
openclaw skills install game-design-fogg-behavior-auditAudit a game feature, flow, event, onboarding step, progression action, monetization surface, retention mechanic, or social prompt using the Fogg Behavior Model: Motivation, Ability, Prompt. Use when evaluating whether a design actually causes the intended player behavior, diagnosing weak feature adoption, identifying friction or mistimed prompts, or understanding why a feature that seems valuable is not being used.
openclaw skills install game-design-fogg-behavior-auditEvaluate whether a feature actually produces the behavior it is trying to cause.
Use this skill when the main question is behavioral: will players do the thing, and if not, why not? The goal is not to give a broad aesthetic critique. The goal is to identify whether the intended player action is supported by enough motivation, enough ability, and the right prompt at the right moment.
Read references/fogg-notes.md when you need a concise reminder of the model and the main failure patterns.
Read references/game-examples.md when you want examples of how Motivation, Ability, and Prompt show up in game features.
Prioritize these questions:
If the target behavior is vague, ask for clarification or infer the most likely behavior and state the assumption.
Quickly identify:
Always organize the answer using this structure.
This skill is especially useful for:
This skill is less useful for:
Use this compressed flow when the user wants a quick answer:
A feature does not succeed just because it exists, is visible, or is theoretically valuable. It succeeds when the player has enough reason to act, enough ability to act, and a prompt that lands at the right moment.