Install
openclaw skills install game-design-five-optionsGenerate and compare at least five game design solution options for a feature, system, UX issue, live-ops problem, or design challenge. Use when several ideas already exist, when a team needs broader comparison before choosing, or when one favorite answer is dominating too early and better alternatives may be getting ignored.
openclaw skills install game-design-five-optionsForce the design space open before it closes too early.
Use this skill when a team already has ideas and needs a structured way to compare them. The aim is to avoid premature convergence by putting several options side by side, then assessing their differences in value, cost, and risk.
Read references/family-conventions.md when you need the shared conventions for this GROW-derived skill family.
Generate:
State clearly what outcome the options are trying to achieve.
Push for real differences, not five tiny variations of the same idea.
For each one, describe:
Optional: include SWOT-style notes if useful.
Recommend:
There is almost always more than one viable answer. Make the alternatives visible.