Install
openclaw skills install game-design-brainstorm-methodsApply established brainstorming and ideation methodologies to game design problems, features, systems, UX flows, live-ops ideas, content concepts, and stuck team discussions. Use when the user wants a specific brainstorming method rather than generic ideation, or when you should choose and run a method such as SCAMPER, How Might We, Crazy 8s, Six Thinking Hats, Brainwriting 6-3-5, Worst Possible Idea, forced connections, Lotus Blossom, or a morphological matrix.
openclaw skills install game-design-brainstorm-methodsUse named brainstorming methods, not generic idea spray.
This skill helps choose and run a well-known ideation methodology that fits the design problem. The goal is not to mention frameworks for show. The goal is to use the right method to unlock better game design options, surface hidden assumptions, and produce a practical shortlist worth exploring next.
Read references/method-selection.md when choosing a method.
Read references/method-patterns.md when you need the exact structure for a method output.
Produce:
Clarify:
Pick one primary method. Use a second method only when it adds clear value.
Typical fits:
Do not collapse the method into generic bullets. Preserve the logic of the method. For example:
After the method run, identify:
End with one of these:
Different brainstorming problems need different tools. Do not default to freeform ideation when a specific method would produce better thinking.