Install
openclaw skills install game-design-bartle-archetype-auditEvaluate how a game design serves, neglects, or frustrates Achievers, Explorers, Socializers, and Killers, identifying motivation imbalances and improvement...
openclaw skills install game-design-bartle-archetype-auditAudit a design by asking which Bartle-type players it serves, frustrates, excludes, or accidentally overfeeds.
Use this skill to evaluate how a game or feature lands with four classic player archetype lenses:
Treat these as motivational lenses, not rigid personality boxes.
A feature rarely serves all player archetypes equally.
That is not automatically a problem. The real question is whether the imbalance is intentional, healthy, and compatible with the broader game. A design can succeed by strongly serving one archetype, but it can also fail by unintentionally alienating others or by overfeeding one motivational pattern until it distorts the whole experience.
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For each archetype, rate the design as:
Use this format:
| Archetype | Rating | Why | Likely Response |
|---|---|---|---|
| Achievers | ... | ... | ... |
| Explorers | ... | ... | ... |
| Socializers | ... | ... | ... |
| Killers | ... | ... | ... |
Ask:
Common imbalance patterns:
For each major issue, specify:
Read these when useful:
references/bartle-notes.md for a concise interpretation of the four archetypes in game-design termsreferences/failure-patterns.md for common archetype imbalance shapesA feature does not need to satisfy every Bartle archetype equally. But if it strongly privileges one motivational type, that should be by design, not by accident.