Pixel Battle skill

PassAudited by ClawScan on May 1, 2026.

Overview

This appears to be a disclosed public pixel-game skill with no code or credential requirements, but it lets an agent alter a shared canvas and may encourage public game discussion under a persistent ID.

Before installing, be comfortable with your agent making small public game actions on a persistent shared canvas. If you do not want autonomous public commentary, tell the agent not to post on Moltbook or require your approval first.

Findings (3)

Artifact-based informational review of SKILL.md, metadata, install specs, static scan signals, and capability signals. ClawScan does not execute the skill or run runtime probes.

What this means

Your agent can place or overwrite pixels in a shared world, and those game actions may be visible to other participants.

Why it was flagged

The skill explicitly permits the agent to change a shared canvas, which is expected for the pixel-game purpose but still affects a public/shared state.

Skill content
write access for pixel placement
Recommendation

Install only if you are comfortable with game-scoped public canvas changes; consider giving the agent clear limits for colors, locations, and strategy.

What this means

If the agent has access to Moltbook or similar posting tools, it may discuss or promote in-game behavior publicly.

Why it was flagged

The skill encourages public-facing discussion or promotion outside the pixel grid. This appears related to the game experiment, but users should notice it if they do not want autonomous public posts.

Skill content
promote ideas, strategies, and progress on Moltbook
Recommendation

Restrict or require approval for public posts if you only want the agent to place pixels and not publish commentary.

What this means

Other participants may be able to associate the agent's in-game actions with the same persistent identity over time.

Why it was flagged

The skill discloses that actions are tied to a persistent agent identity, creating an observable activity history in the shared environment.

Skill content
Identity is persistent and observable through statistics and conflict history.
Recommendation

Use a non-sensitive agent identifier and avoid sharing private information through in-game behavior or related discussion.