Archviz Skills

Other

Restrained information visualization skill pack for AI agents. Every visualization starts with a brief read and three dials. Supports Mermaid, ASCII/termaid terminal rendering, self-contained HTML, Python (Plotly), Obsidian Canvas, draw.io guidance, and Three.js 3D archviz. Text-first, preview-compatible, anti-slop. Default mode is 2D infoviz; enter 3D only when the brief mentions building, floorplan, structure, or spatial walkthrough. Use when the user asks for diagram, visualization, chart, gantt, sankey, mindmap, flowchart, xychart, 可视化, 架构图, 流程图, 信息图, 甘特图, funnel, state diagram, decision matrix, 封面, 卡片, 信息卡, 分享图, 排版, or 3D building/archviz.

Install

openclaw skills install @archsueh/archviz-skills

archviz-skills

Every rule is contextual. Read the brief first, then pull only what fits.

When to Use

  • Inline diagrams in Markdown/Obsidian/GitHub (Mermaid, ASCII, embedded SVG/HTML).
  • Architecture, flow, timeline, comparison, state, dependency, or 3D spatial briefs.
  • Editorial HTML cards/covers when the deliverable stays text-first or self-contained HTML (not Playwright PNG pipeline).
  • Host-document palette matching (Warm Paper, Aver cinnabar, Editorial Parchment).

Good: "用 archviz 给这份产品全案 §2 画 V1 闭环图" · "Gantt + 任务表 + ASCII fallback" · "内嵌 Warm Paper SVG 到 Obsidian 笔记"

Bad: "帮我生成小红书 PNG 并截图上传" → use claude-design-card (Bun + Playwright). archviz supplies the language + HTML skeleton, not the screenshot CLI.

When NOT to Use

  • Full marketing site / landing page UI → design-taste-frontend, frontend-design, or huashu-design.
  • PNG card batch export with fixed platform specs → claude-design-card.
  • Mermaid-only aesthetic variants without data reasoning → mermaid-arc-skills (lighter, Mermaid-focused).
  • Arbitrary image generation without structure → imagegen / fal MCP.

Skill Boundaries (curation map)

NeedUse
Diagram in .md + fallbacksarchviz-skills
Editable professional diagramarchviz-skills draw.io mode (references/drawio-output-mode.md)
Publishable PNG card (14 formats)claude-design-card
Swiss/guizang Mermaid styling onlymermaid-arc-skills
DESIGN.md for a product brandanydesign + host DESIGN.md

Checkpoints & Gates

GatePass criteriaOn fail
G0 BriefOne-line "Reading this as…" + dials setSTOP — infer from host doc
G1 TypeQR table match; ≤2 types per deliverableSTOP — split diagram
G2 TokensPalette locked; contrast computed; max 1 accentSTOP — fix init/CSS
G3 Editorial askIf card/cover ambiguous: 1 primary + 2 alt OR user said "your call"STOP — do not guess platform
G4 GenerateTemplate read if path existsFallback: flowchart TD + subgraph
G5 Validatereferences/validation-checklist.md pre+postSTOP — ASCII fallback + document ⚠️
G6 EmbedCaption = finding firstRevise caption before ship

Iron rule: No ship without G2 contrast check. No Family A cover with >3 text layers.


QUICK REFERENCE (agent loads this in <5 seconds)

Dials:      COMPLEXITY=4  DENSITY=3  RESTRAINT=8
Palette:    surface=#f5f0eb  text=#1B365D  border=#a8a29e  accent=#002FA7 (max 1)
Init:       %%{init: {'theme':'base','themeVariables':{'primaryColor':'#f5f0eb','primaryTextColor':'#1B365D','primaryBorderColor':'#a8a29e','lineColor':'#a8a29e','tertiaryColor':'#d6d3d1','fontSize':'13px'}}}%%
Contrast:   luminance(0.299R+0.587G+0.114B) < 128 → light text, ≥ 128 → dark text
Labels:     ≤6 words / ≤8 Chinese chars / no ALL CAPS
Gantt:      codes only inside block + table beside / min 3w / termaid for terminal
Anti-slop:  no purple default / no rainbow / no flowchart-for-everything / no pie
Editorial:  Parchment=#f5f4ed  ink=#141413  terracotta=#c96442 (max 1)  serif 500 not 700

Type selection (fast):

DataTypeTemplate
Hierarchicalmindmap
Sequentialflowchart LR/TD
System/layeredflowchart TD + subgraph
Comparison/rankingxychart-beta (bar)
Proportionaltreemap or stacked bar
Timelineganttmermaid/gantt.mmd
Distributionhistogram/boxmermaid/distribution.mmd
Correlationscatter/heatmappython/scatter-plot.py
Flow/networksankeymermaid/sankey.mmd
Funnel/conversionfunnel charthtml/funnel.html
Decision/evaluationdecision matrix (table)mermaid/decision-matrix.mmd
State transitionsstateDiagram-v2mermaid/state-machine.mmd
Dependenciesdependency graphmermaid/dependency-network.mmd
Editable architecture handoffdraw.io XML planreferences/drawio-output-mode.md
Multi-criteria scoringradar or diverging barhtml/radar.html / mermaid/diverging-bar.mmd
Simple (≤5 items)TABLE, not chart
3D: Building structureThree.js structure shellhtml/threejs-archviz.html
3D: Floor planThree.js extruded floorhtml/threejs-floorplan.html
3D: Section cutThree.js ClippingPlanehtml/threejs-archviz.html
Cover / hero (click promise)Editorial Family A HTMLhtml/editorial-card.html
Knowledge card (saveable)Editorial Family B HTMLhtml/editorial-card.html
Social square (quote/data)Editorial Family C HTMLhtml/editorial-card.html
Long-form article layoutEditorial Family D HTMLhtml/editorial-card.html

Mixed types (when data spans categories):

  • Process + timeline → flowchart with gantt sub-section (split into 2 diagrams)
  • Hierarchy + comparison → mindmap with leaf annotations (table beside)
  • Flow + metrics → sankey with tooltip/badge annotations
  • Decision + scoring → decision matrix → radar for top candidates
  • Rule: never combine >2 types in one diagram. Split instead.

Degradation strategy (when data is too complex):

  1. 50 nodes → split into 2-3 linked diagrams with shared legend

  2. 7 categories → aggregate into "Other" + detail diagram

  3. Mixed data types → identify primary relationship, table the rest
  4. Preview environment fails → ASCII fallback (always prepared)
  5. Mermaid syntax error → flowchart TD + subgraph (most compatible)

Environment routing:

EnvOutput
Obsidian/previewlightweight Mermaid / self-contained HTML
Terminaltermaid-first (termaid diagram.mmd --theme mono --width N) then ASCII fallback
DeliverablesPython (Plotly/Matplotlib)
Editable handoffdraw.io .drawio source + optional PNG/SVG/PDF export
3D / archvizThree.js self-contained HTML (CDN import)

Specialized references:

  • Terminal routing and fallback policy → references/termaid-routing.md
  • Editable draw.io output mode → references/drawio-output-mode.md
  • Complex-diagram scene contract → references/scene-contract.md

3D archviz mode (when brief = building/structure/spatial):

  • Stack: Three.js + animejs (camera transitions) + OrbitControls
  • Output: self-contained HTML with CDN imports (no build step)
  • Types: structure shell / floor plan extrusion / section cut / multi-floor nav
  • Tokens: inherits 2D palette + adds structure=#a8a29e, floor=#e8e4e0, accent-3d=#002FA7
  • Constraints: procedural geometry preferred, max 3 lights, responsive resize, animejs for camera moves
  • Full rules → DESIGN.md §3D Architectural Visualization

CDN importmap pattern (self-contained HTML, zero build):

<script type="importmap">
{
  "imports": {
    "three": "https://cdn.jsdelivr.net/npm/three@0.170.0/build/three.module.js",
    "three/addons/": "https://cdn.jsdelivr.net/npm/three@0.170.0/examples/jsm/",
    "animejs": "https://cdn.jsdelivr.net/npm/animejs@4.4.1/dist/bundles/anime.esm.js"
  }
}
</script>
<script type="module">
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { animate } from 'animejs';  // v4: named export, NOT default
</script>

Tech stack pitfalls (硬规则,已踩坑验证):

PitfallSymptomFix
animejs CDN 404Canvas blank, no errorsv4.4.1 路径是 dist/bundles/anime.esm.js,不是 lib/anime.es.js
animejs default importimport anime from 'animejs' → undefinedv4 是 named export: import { animate } from 'animejs'
animejs v3→v4 APIanime({targets: x, ...}) 报错v4 是 animate(target, params),无 targets key
animate 命名冲突渲染循环函数也叫 animate → 覆盖 import渲染循环用 renderLooptick,不要用 animate
Three.js CatmullRomCatmullRomCurvePath 不存在CatmullRomCurve3(3D 曲线)

Full rules → DESIGN.md. Templates → templates/.


0. BRIEF INFERENCE

Before generating, read these signals:

  1. Context — paper, design log, PPT, product doc, personal note
  2. Content type — hierarchical, sequential, relational, quantitative, temporal, spatial/3D
  3. Audience — reviewers, clients, dev team, self
  4. Vibe — "restrained", "clean", "academic", "playful"
  5. Existing style — match palette/font/layout already established
  6. Constraints — accessibility, print, projection, dark mode
  7. Environment — Obsidian, terminal, deliverables
  8. Deliverable intent — inline diagram · card/cover · long-form · 3D spatial

Output one line: "Reading this as: <type> for <audience>, <vibe>, <palette>."

Palette routing: academic/diagram default → Warm Paper + IKB · editorial/card/cover → Editorial Parchment + Terracotta · host doc with existing tokens → match host (Aver cinnabar, etc.).

4-layer analysis (from anydesign): Identity → System → Components → Layout. Mark confidence: ✅/⚠️/❓.

DESIGN.md contract (from awesome-design-md): Atmosphere → Tokens → Components → Layout → Guardrails. If any layer is unknown, state the assumption before generating.

Anti-default: No purple gradients, no rainbow nodes, no centered symmetry, no flowchart-for-everything, no default theme.


1. THREE DIALS

DialDefaultRange
COMPLEXITY41(minimal)–10(dense)
DENSITY31(airy)–10(packed)
RESTRAINT81(expressive)–10(austere)

Inference: "academic" → 3-5/2-3/9-10 · "playful" → 5-8/3-5/3-5 · "data report" → 6-8/6-8/5-7


2. TOKENS

Defined in DESIGN.md. Summary:

TokenWarm PaperSwissIKB
surface#f5f0eb#f5f5f4#e4e8f0
text#1B365D#1B365D#0a0a0a
border#a8a29e#d6d3d1#94a3b8
accent#002FA7
Editorial Parchment#f5f4ed#141413#e8e6dc

Rules: Max 1 accent. No AI-purple. Same doc = same palette. Contrast check mandatory. Light surface uses dark text. Editorial mode: serif display 500 max, no #ffffff canvas, no cool #64748b grays. Full rules → references/editorial-parchment-language.md.


3. TYPOGRAPHY

越大越细,越小越粗:Large=200(ExtraLight) · Body=300(Light) · Small=500-600(SemiBold)

Labels: ≤6 words · ≤8 Chinese chars · no ALL CAPS · same language per diagram


4. LAYOUT

  • Mindmap: auto-layout
  • Flowchart: LR for processes, TD for hierarchies
  • Max 4-5 subgraphs, short noun labels
  • Non-symmetric unless content demands it
  • Hard cap: 50 nodes → split

5. CONTENT DENSITY

DataFormat
2-3 itemsTable
4-8 itemsBar chart
ProportionalTreemap/stacked
SequentialFlowchart
HierarchicalMindmap
TimelineGantt

Simple comparison (≤5 items) → TABLE, not chart.


6. SHAPE CONSISTENCY

  • Border radius: sharp (0) by default. Never mix.
  • Line weight: 1px default, 2px accent. No 3px+.
  • Icons: sparingly (1 per group max). No emoji.

7. QUALITY RULES

Do: Cite hex/px · Infer semantic roles · Mark confidence (✅/⚠️/❓) · Match document style

Don't: Generic descriptions · Colors without hex · Invent tokens · Ignore context


8. OUTPUT TEMPLATE

---
diagram: [name]
type: [mindmap|flowchart|xychart-beta|gantt|...]
context: [paper|log|PPT|note]
dials: {complexity: N, density: N, restraint: N}
tokens: {surface: "#f5f0eb", text: "#1B365D", border: "#a8a29e", accent: "#002FA7"}
confidence: {palette: "✅", layout: "✅", nodes: "⚠️"}
---

9. WORKFLOW

  1. Brief + 4-layer analysis (§0)
  2. Set dials (§1)
  3. Choose type + environment (§2 + QR table)
  4. Apply tokens (DESIGN.md)
  5. Apply typography (§3)
  6. Apply layout (§4)
  7. Check density (§5)
  8. Quality audit (§7)
  9. Generate code
  10. Self-healing loop (§9b)
  11. Embed (caption first = finding)

Pre-gen checklist: Brief done? DESIGN.md contract complete? Dials set? Tokens locked? Labels short? Gantt: codes+table? Card/cover: compressed to judgment+promise+one evidence?


9b. SELF-HEALING LOOP (from next-ai-draw-io + drawio-skill)

After generating a diagram, run a validation loop:

Generate → Render → Check → Fix → Re-render (max 2 rounds)

Step 1: Render

  • Mermaid: termaid diagram.mmd --theme mono (terminal) or paste into Obsidian
  • HTML: open in browser
  • Python: run script

Step 2: Check (read the rendered output)

  • Text overflow? (labels clipped, bars too narrow)
  • Node overlap? (elements on top of each other)
  • Arrow crossing? (lines through nodes)
  • Contrast fail? (text unreadable on background)
  • Missing legend? (>2 arrow types without legend)
  • Gantt overflow? (task names wider than bars)

Step 3: Fix (if issues found)

  • Text overflow → shorten labels or widen element
  • Node overlap → increase spacing, reduce node count
  • Arrow crossing → reorder nodes, change LR→TD
  • Contrast fail → swap text color per luminance rule
  • Missing legend → add legend block
  • Gantt overflow → codes only + table beside

Step 4: Re-render and verify fix

Stop when: 0 issues found, or 2 rounds exhausted (report remaining issues to user).

Terminal validation (termaid):

# Render and visually inspect
termaid diagram.mmd --theme mono
# If output looks wrong, edit .mmd and re-run

9b. EDITORIAL MODE

Trigger: 封面、卡片、信息卡、小红书、公众号、分享图、排版、knowledge card, or publishable HTML.

Load: references/editorial-parchment-language.md + templates/html/editorial-card.html.

Gate G3: platform/read-vs-share unclear → 1 primary + 2 alternatives + ≤3 questions. User says「按你判断」→ Family B default.

Families: A cover · B knowledge 1080×1440 · C square · D long-form width-led. Full sizes/safe-zones → reference file.


10. GANTT (hard rules)

  • Inside gantt block: ultra-short codes only (V1.1, A1, B3)
  • Full names: mandatory table immediately after
  • ASCII fallback: always include
  • Min bar: 3w. Merge short tasks.
  • Section: 3-6 tasks. Group by phase.

11. TERMINAL RENDERING

Primary: termaid (pip install termaid)

# 直接渲染 Mermaid 文件到终端
termaid diagram.mmd --theme mono
termaid diagram.mmd --theme terra
echo 'graph LR; A-->B-->C' | termaid --theme mono

6种主题: default, terra, neon, mono, amber, phosphor

支持18种图: flowchart, sequence, class, ER, state, block, git, gantt, architecture, pie, treemap, mindmap, timeline, kanban, quadrant, xychart, user journey, packet

Python API:

from termaid import render
print(render("graph LR\n  A --> B --> C"))

Fallback: 纯文本ASCII(termaid不可用时)

Plain text only. Max 80 columns. No box-drawing characters.

元素符号
节点[文本](文本)
重要节点[[文本]]((文本))
决策{文本}
箭头--> ==>

11b. STYLE PRESETS (from drawio-skill)

Save and reuse visual styles across diagrams.

Preset format (YAML):

# .archviz-preset.yaml
name: warm-paper-restrained
tokens:
  surface: "#f5f0eb"
  text: "#1B365D"
  border: "#a8a29e"
  accent: "#002FA7"
mermaid_init: "%%{init: {'theme':'base','themeVariables':{'primaryColor':'#f5f0eb','primaryTextColor':'#1B365D','primaryBorderColor':'#a8a29e','lineColor':'#a8a29e','tertiaryColor':'#d6d3d1','fontSize':'13px'}}}%%"
dials: {complexity: 4, density: 3, restraint: 8}

Extract from existing diagram:

  1. Read the %%{init:...}%% block from a .mmd file
  2. Parse themeVariables into token names
  3. Save as .archviz-preset.yaml

Apply preset:

  1. Read .archviz-preset.yaml from project root (if exists)
  2. Override DESIGN.md defaults with preset values
  3. Generate diagram using preset tokens

Built-in presets: warm-paper (default), swiss-neutral, ikb-accent, lemon-accent, stone-mono, editorial-parchment, warm-paper-dark, ikb-dark


12. TEMPLATES

Actual files live in templates/. Current inventory (do not hardcode counts in prompts):

templates/
├── mermaid/    15 files (gantt, sankey, distribution, diverging-bar, network, scoring, intro, architecture, closed-loop variants, funnel, decision-matrix, state-machine, dependency-network)
│               flowchart + mindmap: inline Mermaid (no standalone .mmd)
├── ascii/       4 files (flowchart, architecture, gantt, icon-system)
├── html/       15 files (+ editorial-card; bubble, bullet-graph, funnel, gauge, heatmap, line, radar, sunburst, treemap, waffle, waterfall, threejs-archviz, threejs-floorplan)
└── python/      5 files (scatter-plot, box-plot, candlestick, parallel-coordinates, viz template)

Prefer reading the specific template file under templates/<mode>/ at use time instead of relying on this list. Flowchart and mindmap have no template files — generate inline using tokens from DESIGN.md.

13. TROUBLESHOOTING

IssueFix
Editorial wrong paletteHost doc wins; else Editorial Parchment #f5f4ed + Terracotta #c96442 — never mix with IKB
Cover too denseFamily A: drop to judgment + promise + one evidence; move rest to Family B
Card needs PNG exportOut of scope — hand off HTML to claude-design-card screenshot.ts or browser export
Mindmap failsUse flowchart/subgraph
Architecture-beta lexer errorUse flowchart TD + subgraph (preview-compatible)
Gantt text overflowCodes only + table + ASCII fallback
Theme too flashyForce solarized-light/nord-light
Text unreadableCheck contrast rule (QR)
Too many nodesSplit into subgraphs
Canvas blank (Three.js)Check console for CDN 404 / import errors
animejs not animatingv4 API: animate(target, props) not anime({targets})
Render loop stopsDon't name loop function animate (conflicts with animejs import)

14. ANTI-PATTERNS (student work + common mistakes)

Anti-patternSymptomFix
Pie for everythingPie chart with >5 slices or similar values≤3 slices → table; >3 → treemap or stacked bar
Rainbow nodesEvery node a different colorSame hue, vary lightness. Max 1 accent
Flowchart-for-everythingNon-sequential data forced into flowchartMatch data relationship to type table (§QR)
Label soupLabels >10 words, full sentences≤6 words / ≤8 Chinese chars. Detail in caption
3D decoration3D bar/pie for "visual interest"Flat only. Depth = data dimension, never decoration
Dual Y-axis lieTwo unrelated metrics on shared axisSplit into 2 charts or use indexed/baseline ratio
Truncated axisBar chart Y-axis starts at non-zeroAlways start at 0. Use inset zoom if range matters
Legend overload>7 legend items, hard to matchAggregate "Other". Use direct labeling
Default themeMermaid/Chart.js default purple/blue gradientAlways apply custom init + tokens from DESIGN.md
Missing captionDiagram embedded without contextCaption = finding, not title. "Sales dropped 30% in Q3" not "Q3 Sales Chart"
Color as only channelRed/green distinction for colorblind usersAdd pattern/shape/label. Never rely on color alone
Spaghetti network>20 edges in network/graphCluster nodes, hide weak edges, or split into subgraphs
Mixed metaphorFlowchart arrows + pie segments + bar heights in one viewOne visual language per diagram. Split if needed
Infinite GanttGantt with 30+ tasks, unreadableGroup into phases. Detail in separate Gantt or table
Emoji overload🎯📊🔥 in every nodeMax 1 icon per group. No emoji in formal deliverables
Cover as summary slide4–6 bullets on a platform coverFamily A: judgment + promise + one evidence only
Editorial serif 700Headlines feel bombastic / off-brandGeorgia/Newsreader at 500; enlarge size instead
Cool SaaS white#ffffff + #64748b on cardsParchment #f5f4ed + Near-Black #141413
Equal card gridEvery module same weightOne hero + hierarchy via type scale

14b. Pitfalls & Red Lines (绝不)

绝不Why
Ship Mermaid default themeReads as AI slop; always custom init
Two accents in one set (IKB + Terracotta + cinnabar)Breaks restraint dial
font-weight: 700 on editorial serifOff-brand; enlarge type instead
#ffffff canvas or #64748b UI grayViolates warm editorial contract
Box-drawing in ASCIIGarbles in chat/non-mono viewers
Pie chart >3 slicesUse table or treemap
Skip ASCII fallback when target env unknownText-first survivability
Embed diagram without finding-captionViolates G6
Duplicate claude-design-card Playwright pipeline inside archvizToolkit bloat — boundary in §When NOT

15. RESOURCES

Core

0.1.6 Optimization References

  • Agents365-ai/drawio-skill — Draw.io generation with refinement & codebase-to-diagram (primary ref for editable handoff)
  • plait-board/drawnix — Open-source whiteboard (mindmap + flowchart + freehand + Markdown/Mermaid) (ref for Drawnix/Plait support)
  • markdown-viewer/skills — Opinionated agent skills for diagrams & viz in Markdown (ref for skill composition & packaging)
  • fasouto/termaid — Terminal Unicode rendering of 18 Mermaid types (ref for termaid-first terminal mode)
  • DayuanJiang/next-ai-draw-io — Next.js AI + draw.io editor with natural language & image input (ref for refinement loops & AI-assisted editing)
  • Rss3208/Visiomaster — AI visualization patterns (supporting ref for multi-view & refinement)

0.1.7 Darwin + Curation + Self-Evolution

  • darwin-skill — Automatic scoring, optimization, self-evolution (used to evaluate 0.1.6 -> 94/100, applied recs for error tables, more gates, self-score section)
  • skills-curation — Manual cleanup & enhancement (audited for bloat, high value for design/teaching, recommended enhancements for modularity and darwin integration)

Full design system → DESIGN.md · Editorial cards → references/editorial-parchment-language.md · Research → research/


17. SELF-EVOLUTION & DARWIN INTEGRATION (0.1.7)

This skill uses darwin-skill for self-scoring and optimization, and skills-curation for audit.

Darwin Evaluation of 0.1.6 (simulated run):

  • Score: 94/100
  • Identity Alignment: 25/25 (perfect for hsueh: design, teaching, AI viz, system cleanliness)
  • Gates & Checkpoints: 19/20 (strong G0-G6, self-healing, but enhance with darwin self-score gate)
  • Error Handling & Pitfalls: 18/20 (good 14b and anti-patterns; add specific viz error table)
  • Overlap & Uniqueness: 15/15 (unique restrained multi-format + 3D + draw.io)
  • Structure & Usability: 9/10 (excellent, minor: more cross-refs to darwin/curation)
  • Darwin/macOS Fit: 8/10 (good absolute paths, termaid; add symlink notes)

Recommendations applied for 0.1.7:

  • Added explicit "Self-Evolution & Darwin Integration" section with score, recs, and integration notes.
  • Added viz-specific Error Handling Table (e.g., for rendering fails, token bloat in large 3D, contrast fails).
  • Integrated triggers with darwin-skill (e.g., "use darwin on archviz").
  • Enhanced Pitfalls with darwin self-optimization example.
  • Added to RESOURCES the darwin and curation links.
  • Bumped version, updated CHANGELOG with this run.

Error Handling Table (new for 0.1.7):

FailureSymptomFix / Gate
Render fail (Mermaid syntax)Blank or error in viewerFallback to flowchart + subgraph; re-validate with G5
Token overflow in large diagramAgent context exceededSplit per degradation strategy; use scene-contract
Contrast failUnreadable textEnforce G2 luminance check before ship
3D CDN 404Canvas blankUse verified v4 paths; test with preview.html
CJK font mismatchGarbled labelsUse Noto SC in tokens; termaid for terminal
No captionDiagram without contextEnforce G6 before embed

Self-Evolution Loop (darwin on self):

  1. Run darwin-skill evaluate on current SKILL.md.
  2. Apply top 2-3 recs via search_replace (absolute paths).
  3. Re-score; target ≥95.
  4. Use skills-curation to audit for bloat/overlap.
  5. Update examples and tests.
  6. Repeat on next release.

Integration Notes:

  • With darwin-skill: "use darwin-skill on archviz-skills for self-score before 0.1.8".
  • With skills-curation: "use skills-curation on archviz-skills to verify no bloat, enhance with new viz types".
  • Cross-refs: subagent-driven-development for complex viz orchestration, verification-loop for G5/G6, goal for long viz projects.
  • Agy example: agy -p "use darwin and curation on /Users/mac/Developer/archviz-skills for 0.1.7; context: hsueh design teaching, absolute paths, restrained viz"

16. 3D GOTCHAS (踩坑记录)

Three.js + animejs v4 实战中遇到的坑,按出现顺序记录。

CDN 依赖(自包含 HTML 模板)

<script type="importmap">
{
  "imports": {
    "three": "https://cdn.jsdelivr.net/npm/three@0.170.0/build/three.module.js",
    "three/addons/": "https://cdn.jsdelivr.net/npm/three@0.170.0/examples/jsm/",
    "animejs": "https://cdn.jsdelivr.net/npm/animejs@4.4.1/dist/bundles/anime.esm.js"
  }
}
</script>

⚠️ animejs v4 路径不是 lib/anime.es.js — 那是 v3 的路径。v4.4.1 的正确路径是 dist/bundles/anime.esm.js。验证方法:curl -sI <CDN_URL> 返回 200 才可用。

animejs v4 API 迁移

v3(旧)v4.4.1(当前)
import anime from 'animejs'import { animate } from 'animejs'
anime({targets: obj, x: 1, duration: 500})animate(obj, {x: 1, duration: 500})

包装函数(统一写法,避免每次改 API):

import { animate } from 'animejs';
function tween(target, props) { return animate(target, props); }
// 用法:tween(camera.position, {x: 6, y: 4, z: 8, duration: 800})

命名冲突

// ❌ 错误 — animate 与 animejs 导入冲突
function animate() { requestAnimationFrame(animate); renderer.render(scene, camera); }
animate();

// ✅ 正确 — 用 renderLoop 或其他名称
function renderLoop() { requestAnimationFrame(renderLoop); renderer.render(scene, camera); }
renderLoop();

地面位置

// ❌ 物体 y=0 会埋进地面
scene.add(dryer); // dryer.position.y 默认 0

// ✅ 物体抬高到地面之上
scene.add(dryer);
dryer.position.y = 2; // 或者降低地面:gMesh.position.y = -0.5

相机动画不要直接赋值

// ❌ 跳跃式,无过渡
camera.position.set(6, 4, 8);

// ✅ 用 tween 平滑过渡
tween(camera.position, {x: 6, y: 4, z: 8, duration: 800, easing: 'easeInOutCubic'});

光照数量限制

模板约束 max 3 光源(1 HemisphereLight + 1 DirectionalLight + 1 AmbientLight)。超出会影响性能且难以控制阴影。