Install
openclaw skills install aavegotchi-renderer-bypassRender Aavegotchi assets by deriving renderer hashes from Goldsky Base core data and calling POST /api/renderer/batch on www.aavegotchi.com. Use when the user gives a tokenId or inventory URL, or when deterministic hash plus image artifacts are required.
openclaw skills install aavegotchi-renderer-bypassRender gotchi assets from token data and renderer batch APIs.
tokenId or inventory URL with id=<tokenId>.chainId=8453)./api/renderer/batch HTTP status.PNG_Full and PNG_Headshot to disk when available.GLB_3DModel availability and URL when present.tokenId from direct input or inventory URL.https://api.goldsky.com/api/public/project_cmh3flagm0001r4p25foufjtt/subgraphs/aavegotchi-core-base/prod/gn<Collateral>-<EyeShape>-<EyeColor>-<Body>-<Face>-<Eyes>-<Head>-<LeftHand>-<RightHand>-<Pet>POST https://www.aavegotchi.com/api/renderer/batch with:verify: truerenderTypes: ["PNG_Full", "PNG_Headshot", "GLB_3DModel"]proxyUrls.PNG_Full and proxyUrls.PNG_Headshot.Run the bundled script:
node scripts/render-gotchi-bypass.mjs --token-id 6741
Or pass an inventory URL:
node scripts/render-gotchi-bypass.mjs \
--inventory-url "https://www.aavegotchi.com/u/0x.../inventory?itemType=aavegotchis&chainId=8453&id=6741"
Use --out-dir /tmp to control artifact location (default: /tmp).
Always return:
tokenIdhash/api/renderer/batch status and raw JSONPNG_Full and PNG_Headshot output paths (or missing reason)GLB_3DModel URL or availability.exists=falsetokenId and Base context.400, verify eye mappings and left/right wearable order.availability.exists is false, rerun batch to trigger render and poll again.404, verify production deployment state.