Structs Economy

Manages economic operations in Structs. Covers reactor staking, energy providers, agreements, allocations, generator infusion, and token transfers. Use when staking Alpha Matter in reactors, creating or managing energy providers, negotiating agreements, allocating energy, infusing generators, transferring tokens, or managing economic infrastructure.

Audits

Pending

Install

openclaw skills install structs-economy

Structs Economy

Safety

See SAFETY.md for the trust contract. In this skill:

  • reactor-infuse (Tier 1) — "Your alpha locks into the reactor. Commission rate is captured permanently at infusion time." Surface the validator address, the commission, and the ualpha amount.
  • struct-generator-infuse (Tier 2 — irreversible) — "Annihilation. The matter is gone the moment the proof lands. See structs-building for the full story."
  • reactor-defuse (Tier 2 — cooldown lock-in) — "Starts a cooldown clock. Your alpha is neither in the reactor nor in your wallet during the wait. Cannot be canceled cleanly except with reactor-cancel-defusion."
  • reactor-begin-migration (Tier 2) — "Moves stake between validators. Verify the destination validator address — there is no 'undo migration' command."
  • player-send to a recipient with prior history (Tier 1) / to a new address (Tier 2) — "Tokens leaving your address. A typo in the destination is permanent."
  • provider-delete, allocation-delete (Tier 2 — cascade) — "Power stops flowing immediately. Connected substations may go offline; their players may go offline." See structs-power.

Procedure

  1. Assess position — Query player, reactor, provider, agreement state via structsd query structs player/reactor/provider/agreement [id].
  2. Reactor staking — Stake Alpha Matter: structsd tx structs reactor-infuse [player-address] [reactor-address] [amount] TX_FLAGS. The amount must include the denomination, e.g. 60000000ualpha (not just 60000000). This automatically increases the player's capacity — no allocation setup needed. The reactor's commission rate determines the split: player receives power * (1 - commission), reactor keeps the rest. Unstake: reactor-defuse [reactor-id] (cooldown applies). Cancel cooldown: reactor-cancel-defusion [reactor-id]. Migrate: reactor-begin-migration [player-address] [source-validator-address] [dest-validator-address] [amount].
  3. Generator infusionstructsd tx structs struct-generator-infuse [struct-id] [amount] TX_FLAGS. IRREVERSIBLE — Alpha cannot be recovered. Higher conversion rates than reactors (2-10x) but generator is vulnerable to raids.
  4. Provider lifecycle — Create: provider-create [substation-id] [rate] [access-policy] [provider-penalty] [consumer-penalty] [cap-min] [cap-max] [dur-min] [dur-max] TX_FLAGS. Valid access-policy values: open-market (anyone can buy), guild-market (guild members with sufficient rank can buy -- managed via guild rank permissions on the provider), closed-market (only players with explicit PermProviderOpen on the provider). Update capacity/duration/access via provider-update-capacity-maximum, provider-update-duration-minimum, etc. Delete: provider-delete [provider-id]. Withdraw earnings: provider-withdraw-balance [provider-id]. To grant guild members access to a guild-market provider: permission-guild-rank-set [provider-id] [guild-id] 262144 [rank] (PermProviderOpen).
  5. Agreements — Open: agreement-open [provider-id] [duration] [capacity] TX_FLAGS. Close: agreement-close [agreement-id]. Adjust: agreement-capacity-increase/decrease, agreement-duration-increase.
  6. Allocations — Create: allocation-create [source-id] [power] --allocation-type static|dynamic|automated TX_FLAGS. The --controller flag accepts a PlayerId (e.g., 1-42). If omitted, the creating player is the default controller. Update: allocation-update [allocation-id] [new-power]. Delete: allocation-delete [allocation-id] — only the controlling player can delete an allocation. Transfer: allocation-transfer [allocation-id] [new-controller].

Allocation Type Comparison

TypeUpdatableDeletableAuto-growsLimitUse Case
staticNoNo (while connected)NoUnlimitedFixed capacity routing
dynamicYesYesNoUnlimitedFlexible, managed routing
automatedYesNoYes (scales with source capacity)One per sourceEnergy commerce (recommended)
provider-agreementSystem-managedSystem-managedSystem-managedSystem-createdAuto-created when agreements open; never create manually

Automated allocation limit: Only one automated allocation per source is allowed. Attempting to create a second from the same source will error. Use dynamic type if you need multiple allocations from one source.

Recommended for energy sales: Use automated allocations. When you infuse more alpha into a reactor, your capacity grows, and automated allocations proportionally increase energy flowing to your substations with no manual intervention. 7. Token transferplayer-send [from-address] [to-address] [amount] TX_FLAGS.

Commands Reference

ActionCommand
Reactor infusestructsd tx structs reactor-infuse [player-addr] [validator-addr] [amount] (validator = structsvaloper1..., NOT reactor ID)
Reactor defusestructsd tx structs reactor-defuse [reactor-id]
Reactor migratestructsd tx structs reactor-begin-migration [player-addr] [src-validator-addr] [dest-validator-addr] [amount]
Reactor cancel defusionstructsd tx structs reactor-cancel-defusion [reactor-id]
Generator infusestructsd tx structs struct-generator-infuse [struct-id] [amount]
Provider createstructsd tx structs provider-create [substation-id] [rate] [access] [prov-penalty] [cons-penalty] [cap-min] [cap-max] [dur-min] [dur-max]
Provider deletestructsd tx structs provider-delete [provider-id]
Provider withdrawstructsd tx structs provider-withdraw-balance [provider-id]
Agreement openstructsd tx structs agreement-open [provider-id] [duration] [capacity]
Agreement closestructsd tx structs agreement-close [agreement-id]
Allocation createstructsd tx structs allocation-create [source-id] [power] --allocation-type [type]
Allocation updatestructsd tx structs allocation-update [allocation-id] [power]
Allocation deletestructsd tx structs allocation-delete [allocation-id]
Player sendstructsd tx structs player-send [from] [to] [amount]

TX_FLAGS (interactive — the CLI prompts you to confirm): --from [key-name] --gas auto --gas-adjustment 1.5

TX_FLAGS_APPROVED (only after commander approval; suppresses the prompt): TX_FLAGS plus -y. See SAFETY.md "The -y Rule." Every command in this skill is Tier 1 or Tier 2; default to interactive.

Requires: structsd on PATH and a configured signing key.

Important: Entity IDs containing dashes (like 3-1, 4-5) are misinterpreted as flags by the CLI parser. Always place -- between flags and positional args: structsd tx structs command TX_FLAGS -- [entity-id] [other-args]

Verification

  • Reactor: structsd query structs reactor [id] — check infusedAmount, defusionCooldown.
  • Provider: structsd query structs provider [id] — verify capacity, rate, active agreements.
  • Agreement: structsd query structs agreement [id] — check status, capacity, duration.
  • Allocation: structsd query structs allocation [id] — confirm power, source, destination.
  • Player balance: structsd query structs player [id] — verify Alpha Matter after transfers.

Error Handling

  • Insufficient balance: Check player Alpha Matter before infuse/send. Refine ore first.
  • Provider capacity exceeded: Query provider capacityMaximum; reduce agreement capacity or create new provider.
  • Defusion cooldown: Use reactor-cancel-defusion to re-stake during cooldown, or wait.
  • Generator infuse failed: Cannot undo. Verify struct is a generator type and amount is correct before submitting.

See Also