Install
openclaw skills install game-design-prototype-intent-auditAudit a game feature, system concept, prototype plan, or preproduction proposal to determine whether the prototype is meant to sell the idea or reveal unknowns, and whether the prototype scope matches that intent. Use when teams are unclear about why they are prototyping, when a prototype risks becoming a demo in disguise, or when precious prototype time may be spent proving known strengths instead of testing real uncertainties.
openclaw skills install game-design-prototype-intent-auditDecide what the prototype is for before deciding what the prototype should contain.
Use this skill to audit whether a prototype is being built to convince stakeholders that an idea works, or to reveal the least-understood parts of the design. These two goals require different prototype choices. Confusing them is one of the most common ways to waste prototype time.
Read references/prototype-modes.md when classifying the prototype intent.
Read references/unknowns-checklist.md when identifying what a learning prototype should target.
Read references/failure-patterns.md when diagnosing common prototype mistakes.
Produce:
Ask:
The prototype usually serves one dominant purpose:
Ask whether the implementation focus matches the intent. For example:
If the team claims the prototype is for learning, identify:
Common failures include:
Possible recommendations:
A prototype is not automatically useful because it exists. Its value comes from whether it is built for the right purpose and judged by the right standard.