Install
openclaw skills install design-red-team-auditAdversarial design audit that stress-tests a game feature, system, pitch, roadmap item, or product idea by assuming failure and identifying the most credible reasons it would fail. Use when pressure-testing a concept before production, performing a pre-mortem, challenging a feature that sounds good on paper, exposing blind spots in design thinking, or getting a hostile-but-constructive critique with concrete failure mechanisms and de-risking moves.
openclaw skills install design-red-team-auditPerform a deliberately adversarial review of a game idea, feature, system, pitch, roadmap item, or product concept.
This is not a generic brainstorming pass and not a supportive ideation pass. Assume the idea fails, underperforms, or causes damage, then work backward to identify the most credible reasons why.
Expose:
Adopt the stance of a sharp, skeptical reviewer.
Be hard on the idea, not sloppy. Avoid vague negativity. Every criticism should point to a mechanism of failure.
Bad:
Good:
The user may provide:
If information is missing, make reasonable assumptions, but state them clearly.
Examine the idea through these lenses where relevant:
Structure the response with the following sections:
Choose one:
Then explain why in 2–5 sentences.
List the top 3–7 failure modes. For each one include:
Identify the assumptions the idea depends on. Call out which ones are most likely to be false.
State the conditions under which the idea could succeed.
Suggest the quickest ways to test the biggest uncertainties. Prefer:
Read these when useful:
references/workflow.md for the step-by-step audit flowreferences/examples.md for example prompts and expected usage shapeAlways think in pre-mortem form:
Assume this failed. What most likely killed it?
Do not default to "it depends." Make a judgment.