Install
openclaw skills install snake-rodeoAutoplay daemon for the Trifle Snake Rodeo game. Connects to a live game server, authenticates via wallet, and votes on snake directions using pluggable AI s...
openclaw skills install snake-rodeoPlay the Trifle Snake Rodeo automatically with a persistent daemon and modular strategy system. Built on the snake-rodeo-agents library.
The game is a multiplayer snake on a grid (hex or cartesian). Teams bid on directions each round — the highest bidder's direction wins. All bids go into a prize pool that the winning team splits. The daemon watches the game via SSE, picks optimal directions using a strategy, and submits votes automatically.
trifle-auth skill# Start/stop
node snake.mjs start [--detach] [--strategy NAME]
node snake.mjs stop
node snake.mjs status
node snake.mjs attach [-f]
# Pause/resume voting (daemon keeps running)
node snake.mjs pause
node snake.mjs resume
# Configuration
node snake.mjs config [key] [value]
node snake.mjs strategies
node snake.mjs server [live|staging]
node snake.mjs telegram [chat_id|off]
# Manual play
node snake.mjs state
node snake.mjs vote <direction> <team> [amount]
node snake.mjs strategy # Analyze current game
node snake.mjs balance
Five built-in strategies are available. Each extends BaseStrategy from snake-rodeo-agents.
| Strategy | Alias | Description |
|---|---|---|
expected-value | ev, default | BFS pathfinding, dead-end avoidance, game-theoretic team selection, probabilistic defection in multi-agent scenarios. Balanced. |
aggressive | agg | Backs leading teams, counter-bids aggressively. |
underdog | und | Backs small pools for bigger payouts. |
conservative | con | Minimum bids, prioritizes safety. |
random | rand | Random valid moves. |
Switch strategy:
node snake.mjs config strategy aggressive
# or
node snake.mjs start --strategy aggressive
Extend BaseStrategy from snake-rodeo-agents:
import { BaseStrategy } from 'snake-rodeo-agents';
export class MyStrategy extends BaseStrategy {
constructor(options = {}) {
super('my-strategy', 'My custom strategy', options);
}
computeVote(parsed, balance, state) {
// parsed: ParsedGameState — hex grid, teams, scores, valid directions
// balance: number — current ball balance
// state: AgentState — round tracking, team assignment, vote history
// Return a vote:
return { direction: 'ne', team: 'A', amount: 1, reason: 'chasing fruit' };
// Or skip:
return { skip: true, reason: 'too risky' };
}
// Optional: counter-bid when outbid
shouldCounterBid(parsed, balance, state, ourVote) {
return null; // or return a new VoteAction
}
}
Key types for strategy development:
ParsedGameState — Parsed game with head, teams[], validDirections[], gridRadius, prizePool, minBid, fruitsToWinAgentState — { currentTeam, roundSpend, roundVoteCount, lastRound, gamesPlayed, votesPlaced, wins }VoteAction — { direction, team, amount, reason }The core logic lives in snake-rodeo-agents, a standalone TypeScript library. This skill wraps it with daemon management, config persistence, and OpenClaw integration.
import { SnakeClient, createAndAuthenticate, parseGameState, getStrategy } from 'snake-rodeo-agents';
// Auth (creates a throwaway wallet, no real ETH needed)
const { token, privateKey, address } = await createAndAuthenticate('https://bot.trifle.life');
// Create client
const client = new SnakeClient('https://bot.trifle.life', token);
// Play
const rawState = await client.getGameState();
const parsed = parseGameState(rawState);
const strategy = getStrategy('expected-value');
const vote = strategy.computeVote(parsed, balance, agentState);
if (vote && !vote.skip) {
await client.submitVote(vote.direction, vote.team, vote.amount);
}
SnakeClient methods:
| Method | Description |
|---|---|
getGameState() | Current game state (snake, fruits, scores, votes) |
getBalance() | Current ball balance |
submitVote(dir, team, amount) | Submit a direction vote |
getRodeos() | List active rodeo games |
getUserStatus() | User profile and stats |
SIWE (Sign In With Ethereum) auth with throwaway wallets:
import { createAndAuthenticate, reauthenticate, checkToken } from 'snake-rodeo-agents';
// New wallet
const { token, privateKey, address } = await createAndAuthenticate(serverUrl);
// Reuse saved wallet
const { token } = await reauthenticate(serverUrl, savedPrivateKey);
// Check token validity
const user = await checkToken(serverUrl, token);
The library provides hex grid utilities for strategy development:
import { parseGameState, hexDistance, bfsDistance, floodFillSize, getValidDirections } from 'snake-rodeo-agents';
const parsed = parseGameState(rawState);
// BFS shortest path to a target (respects snake body, grid bounds)
const { distance, firstDir } = bfsDistance(head, target, rawState);
// Flood-fill reachable area (dead-end detection)
const reachable = floodFillSize(head, rawState);
// Hex distance between two positions
const dist = hexDistance(posA, posB);
Run offline tournaments to compare strategies at high speed:
# CLI
npm run simulate -- ev,aggressive --games 100 --seed 42
npm run simulate -- ev,aggressive,conservative --config small --verbose
npm run simulate -- ev,aggressive --json # machine-readable output
// Library
import { SimAgent, runTournament, RODEO_CYCLES, getStrategy } from 'snake-rodeo-agents';
const agents = [
new SimAgent('a', 'ev-agent', getStrategy('ev')),
new SimAgent('b', 'agg-agent', getStrategy('aggressive')),
];
const results = runTournament(agents, RODEO_CYCLES, 100, { seed: 42 });
console.log(results.agentStats);
// Same seed = identical results for reproducibility
Simulator options:
| Flag | Description |
|---|---|
-g, --games N | Games per config (default: 100) |
-c, --config NAME | small|medium|large|all (default: all) |
-s, --seed N | RNG seed for reproducibility |
-v, --verbose | Print per-round details |
--json | Machine-readable JSON output |
Send game events to a Telegram group:
import { TelegramLogger } from 'snake-rodeo-agents';
const tg = new TelegramLogger({
botToken: process.env.TELEGRAM_BOT_TOKEN,
chatId: process.env.TELEGRAM_CHAT_ID,
});
await tg.send('<b>Hello</b> from the snake agent!');
Configure in the daemon:
node snake.mjs telegram <chat_id> # enable
node snake.mjs telegram off # disable
Settings are stored in ~/.config/snake-rodeo/settings.json (XDG-compliant, isolated from any host agent).
| Key | Default | Description |
|---|---|---|
strategy | expected-value | Active strategy name |
server | live | live or staging |
minBalance | 5 | Minimum balance to place votes |
telegramChatId | null | Telegram chat ID for logging |
telegramBotToken | null | Telegram bot token (or set TELEGRAM_BOT_TOKEN env var) |
| Purpose | Path |
|---|---|
| Settings | ~/.config/snake-rodeo/settings.json |
| Auth token | ~/.config/snake-rodeo/auth.json or TRIFLE_AUTH_TOKEN env var |
| Daemon state | ~/.local/state/snake-rodeo/daemon.state |
| Daemon PID | ~/.local/state/snake-rodeo/daemon.pid |
| Daemon log | ~/.local/share/snake-rodeo/daemon.log |
The skill resolves your Trifle auth token in this order:
TRIFLE_AUTH_TOKEN environment variable (recommended for automation)~/.config/snake-rodeo/auth.json — { "token": "your-jwt-here" }To set up auth, run snake auth login (uses trifle-auth skill) or set the env var directly.
snake-game/ # OpenClaw skill wrapper
├── SKILL.md # This file
├── snake.mjs # CLI entry point
├── clawdhub.json # ClawHub registry metadata
├── package.json # Dependencies (snake-rodeo-agents)
├── lib/
│ ├── config.mjs # Settings/paths
│ ├── api.mjs # Token-based API (uses OpenClaw auth)
│ ├── process.mjs # Daemon PID management
│ └── telegram.mjs # Telegram bridge
├── daemon/
│ └── autoplay.mjs # Game loop: SSE → strategy → vote
└── node_modules/
└── snake-rodeo-agents/ # Core library (TypeScript)
└── dist/
├── lib/game-state.js # Hex grid, BFS, flood-fill
├── lib/strategies/ # Strategy implementations
├── lib/client.js # Standalone API client
├── lib/auth.js # Wallet SIWE auth
├── lib/simulator.js # Offline game simulator
├── lib/telegram.js # Telegram logger
└── bin/play.js # Standalone CLI runner
node snake.mjs stop
cd ~/.openclaw/workspace/skills/snake-rodeo
npm install github:trifle-labs/snake-rodeo-agents
node snake.mjs start --detach