SharePlay Developer
Description and Goals
This skill provides comprehensive guidance for implementing SharePlay experiences with the GroupActivities framework. It covers activity definition, session lifecycle, state synchronization, UI surfaces, and visionOS spatial coordination.
Goals
- Enable developers to build SharePlay experiences across Apple platforms
- Guide proper GroupActivity definition and activation
- Support GroupSession lifecycle management
- Help implement state synchronization with messaging and journals
- Enable spatial coordination for visionOS immersive experiences (group immersive space)
What This Skill Should Do
When implementing SharePlay features, this skill should:
- Guide activity setup - Help you define GroupActivity types and metadata
- Handle activation - Show how to check eligibility and activate SharePlay
- Manage sessions - Demonstrate GroupSession lifecycle and participant management
- Sync state - Provide patterns for messaging and journal-based synchronization
- Coordinate spatially - Show how to use SystemCoordinator for visionOS spatial experiences and group immersive spaces
- Present UI - Guide use of ShareLink and other SharePlay UI surfaces
Load the appropriate reference file from the tables below for detailed usage, code examples, and best practices.
Quick Start Workflow
- Add the Group Activities capability and
com.apple.developer.group-session entitlement in Xcode.
- Define a
GroupActivity type per experience and keep its data minimal and Codable.
- Provide
GroupActivityMetadata with a clear title, type, and fallback URL.
- Check
GroupStateObserver.isEligibleForGroupSession and activate or present SharePlay UI.
- Listen for sessions with
for await session in Activity.sessions() and store the session strongly.
- Configure
SystemCoordinator before join() when spatial personas or immersive spaces are involved.
- Call
session.join() only after UI and state are ready.
- Sync state with
GroupSessionMessenger (time-sensitive messages) or GroupSessionJournal (durable shared data objects).
- Observe
activeParticipants and send a state snapshot for late joiners.
- Call
leave() or end() and cancel tasks when the session invalidates.
visionOS Launch-Only Workflow (Same Space, No Sync)
Use this when you only want participants to enter the same immersive space with spatial coordination, without synchronizing entities or interactions yet.
- Define a
GroupActivity with lightweight metadata. Add GroupActivityTransferRepresentation only when you want to start the activity from ShareLink, a share sheet, or another transferable context.
- Provide a
SharePlayManager that observes sessions and configures SystemCoordinator:
supportsGroupImmersiveSpace = true
spatialTemplatePreference = .sideBySide (or another appropriate template)
- If your immersive experience should keep the system immersive environment visible, set
.immersiveEnvironmentBehavior(.coexist) on the ImmersiveSpace scene. Don’t treat that modifier as the API that spatially coordinates participants.
- Provide a start button:
- If FaceTime is active and activation is preferred, call
activate().
- Otherwise present
GroupActivitySharingController (UIKit) or ShareLink (SwiftUI).
- Join the session with
session.join() once configured.
Information About the Skill
Core Concepts
Activity Definition
- Use
GroupActivity to define the shareable experience and keep payloads minimal.
- Provide
GroupActivity.metadata with title, subtitle, preview image, and fallback URL.
- Set
GroupActivityMetadata.type to a matching ActivityType value.
- Use
GroupActivityActivationResult from prepareForActivation() to decide activation.
- Use
GroupActivityTransferRepresentation when starting the activity from ShareLink, a share sheet, or another transferable surface.
Session Lifecycle and Participants
- Use
GroupSession to manage the live activity; call join(), leave(), or end().
- Observe
GroupSession.state, activeParticipants, and isLocallyInitiated to drive UI.
- Use
GroupSession.sceneSessionIdentifier to map sessions to scenes when needed.
- Call
requestForegroundPresentation() when the activity needs the app visible.
- Use
GroupSession.showNotice(_:) or postEvent(_:) for system playback notices.
Messaging and Transfer
- Use
GroupSessionMessenger for time-sensitive messages and state changes.
- Use
.reliable delivery for critical state and .unreliable for high-frequency updates.
- Use
GroupSessionJournal for attachments and other data objects that should remain available to current and later participants.
UI Surfaces to Start SharePlay
- Use
ShareLink with Transferable + GroupActivityTransferRepresentation in SwiftUI.
- Use
GroupActivitySharingController in UIKit/AppKit when no FaceTime call is active.
- Use
NSItemProvider.registerGroupActivity(...) in share sheets when needed.
visionOS Spatial Coordination
- Use
SystemCoordinator from GroupSession.systemCoordinator for spatial layout.
- Set
spatialTemplatePreference and supportsGroupImmersiveSpace as needed.
- Use
localParticipantStates and remoteParticipantStates to track poses.
- Use
groupActivityAssociation(_:) to choose the primary scene.
- For immersive spaces, use
.immersiveEnvironmentBehavior(.coexist) only when you want the system immersive environment to remain visible; participant co-location comes from SystemCoordinator configuration.
Reference Files
| Reference | When to Use |
|---|
REFERENCE.md | When looking for GroupActivities-focused code samples and excerpts. |
visionos-immersive-space.md | When implementing “launch-only” SharePlay for a visionOS immersive space (same space, no sync). |
activation-ui.md | When wiring the start button (FaceTime-active activation vs share sheet fallback). |
Implementation Patterns
- Send a full state snapshot when new participants join.
- Keep UI state separate from shared game state to reduce message churn.
- Use
GroupSessionMessenger for transient actions and GroupSessionJournal for durable data.
- Prefer AVFoundation coordinated playback for media sync.
Pitfalls and Checks
- Keep
GroupActivity data minimal; send state changes via messenger or journal.
- Store strong references to
GroupSession, GroupSessionMessenger, and GroupSessionJournal.
- Join only when UI and state are ready; call
leave() on teardown.
- Handle late joiners by sending the current state snapshot on
activeParticipants change.
- For visionOS group immersive space: if participants don't colocate, verify
supportsGroupImmersiveSpace, the selected spatial template, and that SystemCoordinator is configured before join().