客观原则评价技能

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客观原则评价技能 - Evaluate products, ideas, or designs using objective principles from three design classics. Based on Tony Fadell's Build (painkiller vs vitamin),...

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byJIAWEI YIN@jarviyin

Install

openclaw skills install objective-evaluator

Objective Evaluator - 客观原则评价技能

基于三本经典设计著作的客观评价框架:

  • Tony Fadell《Build》 - 止痛药 vs 维生素
  • Don Norman《设计心理学》 - 设计的三个层次
  • Dieter Rams《设计十诫》 - 红旗警告

Evaluate any product, idea, or design through three complementary lenses:

Evaluate any product, idea, or design through three complementary lenses:

🔧 Tool (Painkiller vs Vitamin)

Based on Tony Fadell - Build

Ask:

  • Does it solve a real physical/information pain point?
  • If it breaks tomorrow, does the workflow stop?
  • Is it a painkiller (essential) or vitamin (nice-to-have)?

Scoring:

  • Tool - Solves real pain, workflow depends on it
  • ⚠️ Edge Tool - Painkiller for some, vitamin for others
  • Not a Tool - No real pain point addressed

🎨 Toy (Three Levels of Design)

Based on Don Norman - Design of Everyday Things

Evaluate across three levels:

LevelQuestionWhat to check
VisceralDoes it bring immediate pleasure/aesthetic satisfaction?First impression, visual appeal, emotional response
BehavioralIs the affordance natural? Does it work as expected?Usability, feedback, control, error prevention
ReflectiveDoes it create long-term attachment/identity?Personal meaning, self-image, long-term satisfaction

Scoring:

  • Strong Toy - Delivers on 2+ levels effectively
  • ⚠️ Weak Toy - Delivers on 1 level only
  • Not a Toy - No emotional or experiential value

🚩 Trash (Red Flags)

Based on Dieter Rams - Ten Principles of Good Design

Check for these deal-breakers:

Red FlagDescriptionExample
Physics ViolationViolates physical laws or logical impossibilityPerpetual motion, impossible chemistry
Marketing FictionCreates pseudo-demand through manipulation"You need this" when you don't
Dishonest DesignDeceives users about function or originFake buttons, hidden costs, dark patterns
Planned ObsolescenceDesigned to fail unnecessarilyNon-replaceable batteries, software locks

Scoring:

  • 🚩 Trash - Any red flag present
  • ⚠️ Yellow Flag - Borderline marketing stretch
  • Clean - No red flags

📊 Final Verdict

Synthesize into clear classification:

┌─────────────────────────────────────────┐
│  TOOL + Strong Toy + Clean  →  KEEP ✅  │
│  TOY (only) + Clean         →  MAYBE ⚠️ │
│  Any + Trash flag           →  REJECT 🚮 │
└─────────────────────────────────────────┘

🎯 Usage Pattern

When evaluating something:

  1. Run the three audits independently
  2. Note tensions (e.g., strong Tool but weak Toy = industrial equipment)
  3. Identify user segments (Tool for pros, Toy for consumers)
  4. Deliver verdict with nuance about who it's for

💡 Key Insights to Surface

  • Business model cleverness - How do they make money vs what they sell?
  • Identity play - Are they selling functionality or self-image?
  • Marketing vs Reality - Where does the story diverge from truth?
  • Segment dependency - Different answers for different users

Example Output Format

## [Product Name] - T3 Audit

### 🔧 Tool Assessment
| Question | Answer |
|----------|--------|
| Real pain point? | ✅ Yes - ... |
| Workflow critical? | ⚠️ Partial - ... |

**Verdict:** Edge Tool (pros yes, casual users no)

### 🎨 Toy Assessment  
| Level | Score | Notes |
|-------|-------|-------|
| Visceral | ✅ | Beautiful industrial design |
| Behavioral | ⚠️ | Learning curve exists |
| Reflective | ✅ | "Pro user" identity |

**Verdict:** Strong Toy

### 🚩 Trash Check
- Physics violation? ❌ No
- Marketing fiction? ⚠️ Yellow flag - ...
- Dishonest design? ❌ No

### 📊 Final Verdict
**Segment-dependent:** TOOL for professionals, TOY for enthusiasts

Version tags

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