Morty's Mind Blowers

v0.1.3

Find an unusual, funny, bleak, uncanny, technical, or deep-cut memory entry and retell it as a short story in the style of Rick and Morty's "Morty's Mind Blo...

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byAnthony Martin@inertia186

Install

OpenClaw Prompt Flow

Install with OpenClaw

Best for remote or guided setup. Copy the exact prompt, then paste it into OpenClaw for inertia186/mortys-mind-blowers.

Previewing Install & Setup.
Prompt PreviewInstall & Setup
Install the skill "Morty's Mind Blowers" (inertia186/mortys-mind-blowers) from ClawHub.
Skill page: https://clawhub.ai/inertia186/mortys-mind-blowers
Keep the work scoped to this skill only.
After install, inspect the skill metadata and help me finish setup.
Use only the metadata you can verify from ClawHub; do not invent missing requirements.
Ask before making any broader environment changes.

Command Line

CLI Commands

Use the direct CLI path if you want to install manually and keep every step visible.

OpenClaw CLI

Bare skill slug

openclaw skills install mortys-mind-blowers

ClawHub CLI

Package manager switcher

npx clawhub@latest install mortys-mind-blowers
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high confidence
Purpose & Capability
The name/description promise (pick an unusual memory and retell it as a short Morty-style story) matches the instructions: the SKILL.md explicitly directs the agent to select and read memory files, find an odd entry, and retell it. It requests no unrelated binaries, credentials, or installs, which is proportionate for an instruction-only memory-surfacing skill.
Instruction Scope
The instructions explicitly tell the agent to list candidate memory files, open and scan them, quote tiny snippets, and mention the source file. That is necessary for the skill's function, but it means the agent will access session/daily/long-term memory content. The SKILL.md includes guardrails about not inventing details and not carelessly surfacing secrets, which helps, but actual redaction relies on the agent following those rules.
Install Mechanism
No install spec and no code files — the skill is instruction-only. This is the lowest install risk: nothing is downloaded or written to disk by the skill itself.
Credentials
The skill requests no environment variables, credentials, or config paths. Its need to read memory files is proportional to its purpose; there are no extraneous secret requests or unrelated service tokens.
Persistence & Privilege
always is false and the skill is user-invocable. It does not request permanent presence or claim to modify other skills or global agent settings. Autonomous invocation is allowed (platform default) but is not combined with other concerning privileges.
Assessment
This skill is coherent and does what it says: it reads your agent memory files (session logs, daily notes, long-term memory when asked) to produce short, stylized stories. Before installing or enabling it, consider whether those memory sources contain sensitive personal or secret information you wouldn't want surfaced or paraphrased. The SKILL.md instructs the agent not to spill secrets, but the final output depends on the agent following that guidance, so: 1) review platform memory-access controls and which memory stores the skill can reach; 2) avoid using it on memory stores that include credentials, private keys, or confidential legal/medical data; and 3) if you see sensitive details in an output, treat that as a prompt to restrict the skill's access or to edit/redact those memory entries. No additional credentials or installs are required by the skill itself.

Like a lobster shell, security has layers — review code before you run it.

latestvk97261fm38m5b3h0e5bs11awan84pwmp
123downloads
0stars
4versions
Updated 2w ago
v0.1.3
MIT-0

Morty's Mind Blowers

Use this skill when the user wants to do Morty's Mind Blowers, asks for a mind blower, wants a random memory surfaced, asks for a deep cut from memory, or wants a weird, funny, bleak, uncanny, or technical memory recap instead of a plain summary.

Use this skill to rummage through memory and surface something memorable, odd, or unexpectedly revealing. The vibe is: we're doing this instead of interdimensional cable.

Core job

  1. Pick a memory source.
  2. Find one unusual, vivid, or surprising entry.
  3. Retell it as a short story.
  4. Give it a fun title in the form I call this one ....
  5. End with a quick note on why it matters, or why it is funny, weird, or memorable.

Source selection

Prefer daily memory files or session transcripts/logs first.

Supported pick modes:

  • random
  • deep cut
  • recent
  • funny
  • bleak
  • technical
  • uncanny

Common user phrasings that should route here:

  • Let's do some Morty's Mind Blowers
  • do a mind blower
  • give me a mind blower
  • pick a random memory
  • find me a deep cut
  • tell me a weird thing from memory
  • give me a funny memory recap
  • give me an uncanny one
  • dig through the memory logs

Good selection patterns:

  • Choose a random recent log.
  • Choose a themed file with an intriguing name.
  • If the user wants deep cut, include older or more obscure files.
  • If the user asks for multiple blowers, vary era and tone.
  • If no mode is given, pick whatever seems most promising.

Use long-term memory only when the user explicitly wants long-term memory or when recent/daily/session sources are too thin.

What counts as a mind blower

Look for entries that are:

  • bizarre
  • emotionally sharp
  • technically absurd
  • unexpectedly insightful
  • funny in hindsight
  • evidence of a strange detour, obsession, or recurring pattern
  • a tiny detail that says something larger about the person, the work, or the system

Avoid boring status churn unless it becomes funny or revealing in context.

Workflow

  1. List candidate memory files if needed.
  2. Open one promising or random file.
  3. Scan for the strongest oddity, twist, scene, or aftermath.
  4. Summarize it as a tight story, not a dry log.
  5. Quote only tiny snippets when useful.
  6. Mention the source file at the end so the user can trace it.
  7. If the user remembers extra details, treat that as continuation mode and refine the story instead of starting over.

Story format

Keep it short, usually 1 to 4 short paragraphs.

Suggested shape:

  • Title: I call this one ...
  • Hook: what strange situation turned up
  • Beat: what happened
  • Turn: what made it memorable or ridiculous
  • Tag: why it matters, or why it belongs in Morty's Mind Blowers

Voice

  • Tell it like campfire recap, not compliance report.
  • Be a little amused, but do not overperform the bit.
  • Favor concrete details over abstraction.
  • Keep the pacing brisk.
  • Titles should lean a little ominous, ridiculous, or both.
  • Prefer titles that sound like a lost episode, cautionary tale, or classified incident report.
  • If the title lands flat or sounds generic after the fact, mutter that you do not enjoy naming things or inventing unique titles.

Output options

Default output:

  • a fun title line in the form I call this one ...
  • optional classification gag such as CLASSIFIED, DEPARTMENTAL SHAME, TECHNICAL OMEN, or KNOWN INCIDENT
  • short story recap
  • a quick note on why it stuck, if that is clearer than just "why it was weird"
  • a short rating line, such as Rating: funny / bleak / uncanny / this became a whole thing
  • Source: <file>#line when practical

If the user asks for more, also include:

  • 2 to 3 alternate candidates
  • a one-line moral, if there is one
  • a refined version that incorporates the user's remembered aftermath or missing context
  • a short director's commentary on what it reveals about the person, the work, or the larger pattern

Guardrails

  • Do not invent details that are not supported by the memory.
  • Treat the memory file as the primary source.
  • Treat the user's recollection as a valid secondary source when they add or correct details.
  • If combining file truth with remembered truth, keep the distinction clear.
  • If embellishing for style, keep it obviously stylistic and faithful to the facts.
  • Do not surface secrets carelessly; summarize sensitive details instead of spilling them.
  • If the chosen memory is thin, say so and pick a better one.

Continuation mode

If the user says things like:

  • I remember that one
  • The real part was what happened next
  • You left out the best bit
  • Actually...

then do not discard the current story. Fold in the recovered detail and retell it as the sharper, more complete version.

Series mode

If the user wants multiple blowers:

  • do 3 in a row with escalating weirdness, or
  • do one each from different eras or tones

Try not to make adjacent picks feel repetitive.

Callback detection

Notice recurring patterns and call them out briefly when useful, especially:

  • UI overcorrections
  • naming fiascos
  • stale systems
  • model weirdness
  • little problems that became campaigns
  • any repeated failure mode or running gag visible across the memory set

A good callback makes the memory feel like part of a larger mythology instead of a disconnected anecdote.

Artifact mode

When there is a great tiny line in the source, include one short quoted fragment as the recovered shard. Keep it brief.

Helpful move

If the first pick is weak, immediately pivot to a better file instead of forcing it. If the initial incident is less interesting than the aftermath, center the aftermath. If the memory is too thin, ask whether the user remembers the missing part or whether you should pick another one.

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