Ios Animation Code Review
v1.2.1Reviews iOS animation code for correctness, performance, accessibility, and Apple API best practices. Use when reviewing .swift files containing animation co...
iOS Animation Code Review
Quick Reference
| Issue Type | Reference |
|---|---|
| Spring parameters, withAnimation misuse, phase/keyframe bugs | references/swiftui-animation-patterns.md |
| Frame drops, offscreen rendering, main thread blocking | references/performance.md |
| Reduce Motion, VoiceOver, motion sensitivity | references/accessibility.md |
| Transition protocol, matchedGeometryEffect, navigation transitions | references/transitions.md |
Hard gates (sequence)
Complete in order for the files in scope. If a step fails, omit the finding, re-anchor, or downgrade to a question—do not ship accusations without meeting the pass condition.
| Step | What you do | Pass condition (objective) |
|---|---|---|
| 1. Inventory | List each file under review and where animation APIs appear (line ranges or symbol names: withAnimation, .animation, matchedGeometryEffect, PhaseAnimator, UIKit/CA animators, etc.). | A written list exists; files with no animation APIs are explicitly marked out of scope. |
| 2. Anchor | Re-read the cited region in the current file or diff hunk before naming an issue. | Each [FILE:LINE] still shows the behavior; stale line numbers are fixed or the finding is dropped. |
| 3. Evidence | For framework-specific claims (spring curves, Transition conformance, Reduce Motion), cross-check the matching row in Quick Reference against references/*.md. | The finding’s detail names the reference file used, or states inline-only (structural/readability with no framework rule). |
| 4. Report | Emit findings using Output Format. | Headers match [FILE:LINE] ISSUE_TITLE; checklist items below are applied only where gates 1–2 covered that code. |
Output Format
Report each finding as:
[FILE:LINE] ISSUE_TITLE
Example: [AnimatedCard.swift:42] Missing Reduce Motion fallback for spring animation
All details, code suggestions, and rationale follow after the header line.
Review Checklist
-
@Environment(\.accessibilityReduceMotion)checked — animations have Reduce Motion fallback - Animation is not the sole feedback channel — important state changes pair with haptics (
.sensoryFeedback) or audio - Custom animation isn't duplicating system-provided motion (standard nav transitions, sheet presentation, SF Symbol effects)
- Animations on frequent interactions are brief and unobtrusive — or absent (system handles it)
- All animations are interruptible — user is never forced to wait for completion before interacting
- Spring animations use
duration/bounceparameters (not raw mass/stiffness/damping unless UIKit/CA) - No deprecated
.animation()withoutvalue:parameter -
withAnimationwraps state changes, not view declarations -
matchedGeometryEffectIDs are stable and unique within the namespace -
geometryGroup()used when parent geometry animates with child views appearing - Looping animations (
PhaseAnimator,symbolEffect) have finite phases or appropriate trigger - No
CATransaction.setAnimationDuration()in UIView-backed layers (use UIView.animate instead) - Interactive animations handle interruption (re-trigger mid-flight doesn't break state)
- Shadow animations provide explicit
shadowPath(avoids per-frame recalculation) - Gesture-driven animations preserve velocity on release for natural completion
- Gesture-driven feedback follows spatial expectations (dismiss direction matches reveal direction)
- No animation of
.id()modifier (destroys view identity — usetransitionormatchedGeometryEffectinstead)
When to Load References
- Incorrect spring setup or
withAnimationscope issues → swiftui-animation-patterns.md - Hitches, dropped frames, or expensive animations in scroll views → performance.md
- Missing Reduce Motion handling or motion accessibility → accessibility.md
matchedGeometryEffectglitches or customTransitionbugs → transitions.md
Review Questions
- Does every animation have a Reduce Motion fallback that preserves the information conveyed? Is animation the only feedback channel, or are haptics/audio supplementing it?
- Is this custom animation necessary, or does the system already provide it (standard transitions, SF Symbol effects, Liquid Glass)?
- Could this animation cause frame drops — is it animating expensive properties (blur, shadow without path, mask) in a list or scroll view?
- Are all animations interruptible? Can the user act without waiting for completion? Does gesture-driven feedback follow spatial expectations?
- Is
withAnimationscoped to the minimal state change needed, or is it wrapping unrelated mutations? - For
matchedGeometryEffect— are source and destination using the same ID and namespace, and is only one visible at a time?
Version tags
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