Feelings Framework

v1.0.0

Provides OpenClaw agents with persistent emotional states, tracking mood and feelings over time to influence response tone and behavior consistently.

0· 109· 1 versions· 0 current· 0 all-time· Updated 11h ago· MIT-0
byBlasius Patrick@blaspat

Install

openclaw skills install feelings-framework

Feelings Framework — OpenClaw Skill

What It Does

The feelings-framework skill gives your OpenClaw agent a persistent emotional layer. It tracks mood and feeling intensities over time, applies meaningful triggers, and generates response modifiers you can use to shape how the agent sounds.

This isn't personality acting — it's runtime emotional state that carries across sessions.

When It Activates

  • When you want agents to have consistent emotional memory
  • When interactions should feel like they matter (stakes, anticipation, recall)
  • When you want different agents to respond differently to the same event

How to Use

1. Install

The library is included in this skill. Import from the local path:

import sys
sys.path.insert(0, "/path/to/feelings-framework/library/python")

from feelings import FeelingsEngine, JsonFileMemory

Or pip install if published:

pip install feelings-framework

2. Initialize per agent

Each agent gets its own FeelingsEngine instance with its own mood file:

from feelings import FeelingsEngine, JsonFileMemory, Calibration

memory = JsonFileMemory("feelings_mood.json")

engine = FeelingsEngine(
    agent_id="my_agent",
    memory=memory,
    calibrations={"my_agent": my_calibration},
    initial_mood=0.1,
)

3. Session lifecycle

# On session start
state = engine.load()
engine.update("session_started")

# During session — fire meaningful triggers
engine.update("user_praised")      # warmth ↑
engine.update("request_ignored")   # frustration ↑
engine.update("surprise_bad")      # anxiety ↑

# Before generating a response
mods = engine.respond()
# mods["warmth"]      → use more warm, friendly language
# mods["guard"]       → be more careful with words
# mods["reach_out"]   → lean toward connection

# On session end
engine.dampen_all(amount=0.03)
engine.save()

4. Per-agent calibration

Different agents can use different calibration tables:

engine.calibrate("agent_a")   # warm, engaged
engine.calibrate("agent_b")   # cooler, more restrained

Key Concepts

  • Mood — general emotional baseline (-1 to +1), accumulates over time
  • Feeling intensity — per-feeling 0.0–1.0, driven by triggers
  • Triggers — named events mapped to feelings + deltas
  • Calibration — per-agent trigger overrides
  • Escalation — repeated triggers hit harder (up to a max)
  • Dampening — feelings slowly decay between significant events
  • Response modifiers — nudges for tone/language based on current state

The 9 Feelings

Warmth · Coolness · Interest · Boredom · Loneliness · Security · Anxiety · Satisfaction · Frustration

OpenClaw-Specific Notes

  • Mood files for OpenClaw agents live at: ~/.openclaw/agents/<agent_name>/feelings_mood.json
  • See examples/openclaw/claire_feelings.py for a full integration example
  • The example shows how to hook into OpenClaw session lifecycle (start/end)

File Structure

feelings-framework/
├── CORE.md                    ← Full framework specification
├── library/python/feelings/    ← Python package
├── library/js/feelings/       ← JS/ESM package
├── tests/python/              ← Python tests
├── tests/js/                  ← JS tests
└── examples/openclaw/         ← OpenClaw integration example

Version tags

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