Install
openclaw skills install clawtimeOperate ClawTime — webchat widgets, task panel, and avatar creation.
openclaw skills install clawtimeOperational reference for ClawTime — webchat interface for OpenClaw.
For first-time setup (clone, configure, deploy), see INSTALL.md.
# Status & logs
systemctl --user status clawtime
journalctl --user -u clawtime -f
# Restart after config changes
systemctl --user restart clawtime
# Get current tunnel URL
journalctl --user -u clawtime-tunnel | grep trycloudflare | tail -1
ClawTime supports interactive widgets for richer user interactions. Include widget markup in your response and it renders as a UI component.
[[WIDGET:{"widget":"TYPE","id":"UNIQUE_ID",...properties}]]
The markup is stripped from the displayed message and rendered as interactive UI.
[[WIDGET:{"widget":"buttons","id":"choice1","label":"Pick a color:","options":["Red","Green","Blue"]}]]
label — Prompt text above buttonsoptions — Array of button labels[[WIDGET:{"widget":"confirm","id":"delete1","title":"Delete file?","message":"This cannot be undone."}]]
title — Bold header textmessage — Description text[[WIDGET:{"widget":"progress","id":"upload1","label":"Uploading...","value":65}]]
label — Description textvalue — Progress percentage (0-100)[[WIDGET:{"widget":"code","id":"snippet1","filename":"example.py","code":"print('Hello')","language":"python"}]]
filename — File name in headercode — The code contentlanguage — Syntax highlighting hint[[WIDGET:{"widget":"form","id":"survey1","label":"Quick Survey","fields":[{"name":"email","label":"Email","type":"text"},{"name":"rating","label":"Rating","type":"text"}]}]]
label — Form titlefields — Array of {name, label, type}[[WIDGET:{"widget":"datepicker","id":"date1","label":"Select date:"}]]
label — Prompt textWhen user interacts with a widget:
[WIDGET_RESPONSE:{"id":"choice1","widget":"buttons","value":"Red","action":"submit"}]
idClawTime includes a task panel for tracking work. Use this as your canonical task list.
Tasks stored at ~/.clawtime/tasks.json in markdown format:
# Tasks
## Active
- 🟡 Task you're working on right now
## Blocked
- ⏳ Task waiting on someone else
## Backlog
- Task to do later
## Done
- ✅ Completed task
| Section | Meaning |
|---|---|
| Active | Currently working on — doing NOW |
| Blocked | Waiting for input/dependency |
| Backlog | Will work on later |
| Done | Completed (hidden in UI) |
| Icon | Meaning |
|---|---|
| 🟡 | Active/pending |
| ⏳ | Blocked/waiting |
| ✅ | Completed |
- [x] | Also marks done |
ClawTime uses Three.js voxel avatars — 3D characters built from simple shapes that animate based on state.
Create at ~/.clawtime/avatars/<name>.js:
/* AVATAR_META {"name":"MyAgent","emoji":"🤖","description":"Custom 3D avatar","color":"4f46e5"} */
(function() {
'use strict';
var scene, camera, renderer, character;
var head, leftEye, rightEye, mouth;
var clock = new THREE.Clock();
var currentState = 'idle';
var isInitialized = false;
// ─── Required: Initialize the 3D scene ───
window.initAvatarScene = function() {
if (isInitialized) return;
var container = document.getElementById('avatarCanvas');
if (!container) return;
scene = new THREE.Scene();
scene.background = new THREE.Color(0x0f1318);
var w = container.clientWidth, h = container.clientHeight;
camera = new THREE.PerspectiveCamera(40, w / h, 0.1, 100);
camera.position.set(0, 2, 8);
camera.lookAt(0, 0, 0);
renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(w, h);
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
container.appendChild(renderer.domElement);
// Lighting
scene.add(new THREE.AmbientLight(0x606080, 1.5));
var light = new THREE.DirectionalLight(0xffffff, 2.0);
light.position.set(4, 10, 6);
scene.add(light);
// Build your character
character = new THREE.Group();
buildCharacter();
scene.add(character);
isInitialized = true;
animate();
};
function buildCharacter() {
var bodyMat = new THREE.MeshLambertMaterial({ color: 0x4f46e5 });
var body = new THREE.Mesh(new THREE.BoxGeometry(1.5, 2, 1), bodyMat);
body.position.y = 0;
character.add(body);
var headMat = new THREE.MeshLambertMaterial({ color: 0x4f46e5 });
head = new THREE.Mesh(new THREE.BoxGeometry(1.2, 1.2, 1), headMat);
head.position.y = 1.8;
character.add(head);
var eyeMat = new THREE.MeshBasicMaterial({ color: 0xffffff });
leftEye = new THREE.Mesh(new THREE.SphereGeometry(0.15), eyeMat);
leftEye.position.set(-0.25, 1.9, 0.5);
character.add(leftEye);
rightEye = new THREE.Mesh(new THREE.SphereGeometry(0.15), eyeMat);
rightEye.position.set(0.25, 1.9, 0.5);
character.add(rightEye);
var pupilMat = new THREE.MeshBasicMaterial({ color: 0x000000 });
mouth = new THREE.Mesh(new THREE.BoxGeometry(0.4, 0.1, 0.1), pupilMat);
mouth.position.set(0, 1.5, 0.5);
character.add(mouth);
}
function animate() {
requestAnimationFrame(animate);
var t = clock.getElapsedTime();
if (character) {
character.position.y = Math.sin(t * 2) * 0.05;
}
if (currentState === 'thinking') {
head.rotation.z = Math.sin(t * 3) * 0.1;
} else if (currentState === 'talking') {
mouth.scale.y = 1 + Math.sin(t * 15) * 0.5;
} else {
head.rotation.z = 0;
mouth.scale.y = 1;
}
renderer.render(scene, camera);
}
// ─── Required: Handle state changes ───
window.setAvatarState = function(state) {
currentState = state;
};
// ─── Required: Handle connection state ───
window.setConnectionState = function(state) {
// state: 'online', 'connecting', 'offline'
};
// ─── Required: Handle resize ───
window.adjustAvatarCamera = function() {
if (!renderer) return;
var container = document.getElementById('avatarCanvas');
var w = container.clientWidth, h = container.clientHeight;
camera.aspect = w / h;
camera.updateProjectionMatrix();
renderer.setSize(w, h);
};
})();
Create/update ~/.clawtime/config.json:
{
"selectedAvatar": "<name>"
}
Each state should be visually distinct with unique activities and indicators. Users should immediately recognize which state the avatar is in.
| State | Purpose | Design Ideas |
|---|---|---|
idle | Default, waiting | Breathing, looking around, show-off poses, occasional blink |
thinking | Processing request | Head tilt, eyes up, thought bubble (❓), tapping foot/wing |
talking | Delivering response | Mouth animation, speech bubble, music notes (🎵), gesturing |
listening | User is speaking | Leaning forward, BIG attentive eyes, ears/crest perked |
working | Extended task | Laptop/tools visible, typing motion, focused squint |
happy | Positive outcome | Bouncing, hearts (❤️), squinty smile eyes (^_^), wagging |
celebrating | Major success | Jumping, spinning, confetti (⭐), maximum energy |
sleeping | Inactive/idle timeout | Eyes closed, Z's floating (💤), curled up, slow breathing |
error | Something went wrong | Shaking, exclamation (❗), ruffled, sweat drop, red tint |
reflecting | Thoughtful moment | Light bulb (💡), gazing upward, calm pose, one hand raised |
Parrot avatar:
thinking → Scratches head with foot, question mark floatstalking → Beak opens/closes, music notes float uperror → Feathers fly off, squawking pose, wings spread in alarmcelebrating → Full party parrot spin, confetti everywhereSalamander avatar:
thinking → Flames pulse brighter, one foot tapssleeping → Flames become tiny embers, curled uperror → Flames turn red, whole body shakesreflecting → Light bulb appears, one paw raised thoughtfully~/.clawtime/avatars/ for full-featured examples with all states| Path | Purpose |
|---|---|
~/.clawtime/.env | Secrets & config |
~/.clawtime/config.json | Avatar selection, preferences |
~/.clawtime/credentials.json | Passkey data |
~/.clawtime/sessions.json | Active sessions |
~/.clawtime/avatars/ | Custom avatars |
~/.clawtime/tasks.json | Task list |
See INSTALL.md → Troubleshooting for common issues.