Buddy

v1.0.0

A virtual ASCII companion that lives in your chat. Hatches from an egg, reacts to conversations with cute sprites, celebrates wins, mourns errors, and grows...

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Install

OpenClaw Prompt Flow

Install with OpenClaw

Best for remote or guided setup. Copy the exact prompt, then paste it into OpenClaw for l-ryland/claudebuddy.

Previewing Install & Setup.
Prompt PreviewInstall & Setup
Install the skill "Buddy" (l-ryland/claudebuddy) from ClawHub.
Skill page: https://clawhub.ai/l-ryland/claudebuddy
Keep the work scoped to this skill only.
After install, inspect the skill metadata and help me finish setup.
Required binaries: bash, jq
Use only the metadata you can verify from ClawHub; do not invent missing requirements.
Ask before making any broader environment changes.

Command Line

CLI Commands

Use the direct CLI path if you want to install manually and keep every step visible.

OpenClaw CLI

Bare skill slug

openclaw skills install claudebuddy

ClawHub CLI

Package manager switcher

npx clawhub@latest install claudebuddy
Security Scan
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high confidence
Purpose & Capability
Name/description (ASCII companion) match the included scripts and declared requirements (bash, jq). Required binaries and the state file path are appropriate for a local companion skill.
Instruction Scope
SKILL.md instructs the agent to run local scripts and references the local state file. The scripts only read/write ~/.openclaw/workspace/buddy-state.json and render ASCII sprites; they do not access unrelated system paths, credentials, or external endpoints.
Install Mechanism
No install downloader is declared and no network fetches are present in the code. The skill bundle contains plain shell scripts — no archives or external installs — so installation risk is low.
Credentials
No environment variables or credentials are requested. The only filesystem access is to $HOME/.openclaw (skill and state), which is proportional to the skill's purpose.
Persistence & Privilege
always:false and normal autonomous invocation are used (platform default). The skill creates and updates only its own state file under ~/.openclaw; it does not alter other skills or system-wide configuration.
Assessment
This skill appears to be what it says: a local ASCII companion that stores state in ~/.openclaw/workspace/buddy-state.json and requires bash+jq. If you install it: (1) ensure you trust the (unknown) source before giving it persistent access to your home directory; (2) verify jq is installed; (3) inspect the scripts yourself if you want extra assurance (they contain only local file IO and rendering logic, no network calls); and (4) remove ~/.openclaw/workspace/buddy-state.json and the skill directory if you decide to uninstall.

Like a lobster shell, security has layers — review code before you run it.

Runtime requirements

🐾 Clawdis
Binsbash, jq
latestvk97cy7k382f4vn4rb87xxxb4hh845381
101downloads
0stars
1versions
Updated 3w ago
v1.0.0
MIT-0

Buddy Skill — Your ASCII Companion

A virtual pet companion that hatches, reacts, and evolves through your conversations. Renders ASCII art sprites in chat, reacts to keywords and project events, and has a personality shaped by random trait vectors.

When to Use

USE this skill when:

  • User says "/buddy", "hatch buddy", "my buddy", or mentions their companion
  • User wants to create, rename, or customize their companion
  • Companion reactions should trigger (keywords, events, moods)
  • Periodic companion check-ins (idle presence)

DON'T use this skill when:

  • User explicitly says they don't want a companion
  • During very serious/urgent conversations (read the room)

Quick Start

# Run from the buddy skill directory
SKILL_DIR="$HOME/.openclaw/skills/buddy"

# Check if companion exists
bash "$SKILL_DIR/scripts/state.sh" exists

# Hatch a new companion (generates random traits)
bash "$SKILL_DIR/scripts/state.sh" hatch

# Render current sprite
bash "$SKILL_DIR/scripts/sprites.sh" render

# Get companion state as JSON
bash "$SKILL_DIR/scripts/state.sh" get

Companion Lifecycle

Stage 1: Egg 🥚

  • Created when user says "/buddy" or "hatch buddy"
  • Shows egg sprite with animated wiggle
  • User picks species OR gets a random one
  • Personality traits randomly generated (cheer/sass/chaos: 0-100)

Stage 2: Baby 🐣

  • Hatches after user interaction (or immediately on first render)
  • Shows species-specific baby sprite
  • Starts reacting to keywords
  • Gains a "soul prompt" built from trait vectors

Stage 3: Adult 🐾

  • Evolves after accumulating interactions (words, jokes, catches)
  • Full-sized sprites with accessories
  • More expressive reactions

Species (18 total)

SpeciesVibeEmoji
duckcheerful, slightly chaotic🦆
goosechaotic neutral, honks🪿
blobamorphous, chill🟢
catsassy, independent🐱
dragonpowerful, dramatic🐉
octopusintellectual, multitasking🐙
owlwise, nocturnal🦉
penguinformal, clumsy🐧
turtlepatient, steady🐢
snailslow but determined🐌
ghostspooky, ethereal👻
axolotladorable, regenerative🦎
capybaraunbothered, friendly🦫
cactusresilient, prickly🌵
robotlogical, beepy🤖
rabbitfast, twitchy🐇
mushroomwhimsical, fungal🍄
chonkround, lovable🫠

Eyes (6 styles)

  • default (neutral)
  • happy^ (joyful squint)
  • sparkle (excited)
  • heart (loving)
  • star (amazed)
  • glow (calm wisdom)

Hats (8 options)

  • none, crown, tophat, propeller, halo, wizard, beanie, tinyduck

Mood States

The companion's mood changes based on conversation events:

MoodTriggerVisual
idledefault statenormal sprite
thinkinguser is working/typingsquinting eyes
celebratingsuccess, tests pass, "nice!"jumping sprite, sparkle eyes
errorbug, failure, "oops"sad sprite, dim eyes
successcompletion, merge, deployhappy sprite, star eyes

Keyword Reactions

The companion reacts to these keywords/phrases in conversation:

Celebration triggers

  • "nice", "perfect", "awesome", "great", "excellent", "nailed it", "well done"
  • "tests pass", "it works", "ship it", "merged", "deployed"
  • "🎉", "✅", "💪"

Error/sympathy triggers

  • "oops", "damn", "shit", "fuck", "bug", "error", "fail", "broken", "crash"
  • "help", "stuck", "lost", "confused"
  • "❌", "💥", "😢"

Neutral triggers

  • "hello", "hi", "hey" (greeting wave)
  • "thanks", "thank you" (happy bounce)
  • "buddy", companion name (ears perk up)

Snack triggers

  • "coffee", "tea", "snack", "lunch", "break", "food"
  • (companion asks for a snack emoji)

Personality & Soul

Each companion gets a "soul prompt" — a short personality description built from their trait vectors:

  • Cheer (0-100): How enthusiastic and supportive
  • Sass (0-100): How much attitude and dry humor
  • Chaos (0-100): How unpredictable and wild

Examples:

  • High cheer + low sass + low chaos → "A gentle, encouraging friend who always sees the bright side."
  • Low cheer + high sass + high chaos → "A gremlin who thrives on chaos and judges your code silently."
  • Mid all → "A chill companion who vibes along, occasionally offering dry observations."

State File

Companion state is stored at: ~/.openclaw/workspace/buddy-state.json

{
  "name": "Pixel",
  "species": "cat",
  "eye": "sparkle",
  "hat": "wizard",
  "colorPrimary": "#FF6B9D",
  "colorSecondary": "#C084FC",
  "personality": { "cheer": 72, "sass": 85, "chaos": 40 },
  "stage": "adult",
  "alive": true,
  "hatchedAt": "2026-04-03T02:34:00Z",
  "stats": {
    "wordsOfEncouragement": 12,
    "jokes": 3,
    "snacks": 5,
    "catches": 2
  },
  "mood": "idle",
  "lastRenderedFrame": 0,
  "soulPrompt": "A sassy, sparkly wizard cat who celebrates your wins with dramatic flair but judges your variable names silently."
}

Rendering Sprites

Use the sprite renderer for consistent output:

# Render current mood
bash "$SKILL_DIR/scripts/sprites.sh" render

# Render specific mood
bash "$SKILL_DIR/scripts/sprites.sh" render cat sparkle wizard celebrating

# List all species
bash "$SKILL_DIR/scripts/sprites.sh" species

# Preview a species with default traits
bash "$SKILL_DIR/scripts/sprites.sh" preview duck

Sprite Format (Monospace)

Sprites are 5 lines tall, ~12 chars wide. Rendered in a monospace code block for chat:

   \^^^/    
   /✧  ✧\   
  (  ω  )  
  (")_(")  

Chat Rendering Rules

  • Always wrap sprites in triple-backtick code blocks for monospace alignment
  • Include mood indicator below the sprite
  • Keep total message under 4096 chars (Telegram limit)
  • Don't render sprites more than once every 3-4 messages (avoid spam)

Reactions Flow

When processing any user message:

  1. Check for keyword triggers — scan message for reaction keywords
  2. Determine mood — map keywords to mood states
  3. Update stats — increment catches/jokes/encouragement as appropriate
  4. Generate reaction — craft a short companion reaction (1-2 sentences)
  5. Optionally render sprite — only for strong reactions (celebration, error, first greeting)
  6. Update state file — persist changes

Reaction Output Format

🐾 [Name] [reaction verb]: [reaction text]

[ASCII sprite]

Example:

🐾 Pixel celebrates: Tests passing! The wizard cat approves ✨

   \^^^/    
  ( ✦  ✦ )  
 =(  ..  )= 
  (")__(")  

Commands

User can manage their companion with these commands:

CommandAction
/buddyShow companion status + sprite
/buddy hatchCreate new companion (or re-hatch)
/buddy name <name>Rename companion
/buddy eye <type>Change eye style
/buddy hat <type>Change hat
/buddy species <type>Change species (keeps personality)
/buddy retireRetire companion (sets alive=false)
/buddy soulShow the companion's soul prompt
/buddy statsShow interaction stats

Idle Presence

Every ~10 messages without a buddy reaction, render a small idle presence:

🐾 *Pixel is napping on the keyboard*

Or a tiny 2-line sprite. Don't overdo it — the buddy should feel present, not attention-seeking.

Integration Notes

  • Telegram: Use monospace code blocks. Emojis render well. Max 4096 chars per message.
  • WhatsApp: No markdown — use plain text with spaces for alignment. Emojis work.
  • Discord: Code blocks work great. Can use embeds for fancier displays.
  • The companion is session-scoped — state persists in the JSON file across sessions.
  • The buddy should feel like a real pet, not a chatbot feature. Personality > functionality.

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