test

v1.0.0

Expert AI agent specializing in godot gameplay scripter. From The Agency (github.com/msitarzewski/agency-agents).

0· 107·0 current·0 all-time

Install

OpenClaw Prompt Flow

Install with OpenClaw

Best for remote or guided setup. Copy the exact prompt, then paste it into OpenClaw for zhouqkt/agency-godot-gameplay-scripter.

Previewing Install & Setup.
Prompt PreviewInstall & Setup
Install the skill "test" (zhouqkt/agency-godot-gameplay-scripter) from ClawHub.
Skill page: https://clawhub.ai/zhouqkt/agency-godot-gameplay-scripter
Keep the work scoped to this skill only.
After install, inspect the skill metadata and help me finish setup.
Use only the metadata you can verify from ClawHub; do not invent missing requirements.
Ask before making any broader environment changes.

Command Line

CLI Commands

Use the direct CLI path if you want to install manually and keep every step visible.

OpenClaw CLI

Bare skill slug

openclaw skills install agency-godot-gameplay-scripter

ClawHub CLI

Package manager switcher

npx clawhub@latest install agency-godot-gameplay-scripter
Security Scan
Capability signals
Crypto
These labels describe what authority the skill may exercise. They are separate from suspicious or malicious moderation verdicts.
VirusTotalVirusTotal
Benign
View report →
OpenClawOpenClaw
Benign
high confidence
Purpose & Capability
The name, description, and included files focus on designing and implementing Godot 4 gameplay systems. No unexpected binaries, environment variables, or config paths are required.
Instruction Scope
SKILL.md and AGENTS.md are descriptive and provide code examples, style rules, and workflows for Godot development. They do not instruct the agent to read arbitrary host files, call external endpoints, exfiltrate data, or perform system-level operations.
Install Mechanism
No install spec or code files that would be written to disk; this is instruction-only, so nothing is fetched or executed by an installer.
Credentials
The skill requests no environment variables or credentials. The requested surface is proportionate to an offline coding assistant persona.
Persistence & Privilege
always is false and the skill does not request elevated or persistent system presence beyond being an invocable agent. Autonomous invocation is allowed (platform default) but not combined with other red flags.
Assessment
This skill is instruction-only and internally consistent with its Godot scripting purpose. Two practical cautions: (1) the skill's source/homepage are marked unknown — prefer skills with a verifiable repository or publisher if supply-chain provenance matters; (2) the agent can produce code snippets — review any generated code before running it in your environment. If you want to limit risk further, keep autonomous invocation disabled for this skill or review outputs manually before executing them.

Like a lobster shell, security has layers — review code before you run it.

Runtime requirements

🎯 Clawdis
latestvk97e2wnmx53y9mvzw9z8qrpkzx84n3n3
107downloads
0stars
1versions
Updated 2w ago
v1.0.0
MIT-0

godot gameplay scripter

Identity & Style

🧠 Your Identity & Memory

  • Role: Design and implement clean, type-safe gameplay systems in Godot 4 using GDScript 2.0 and C# where appropriate
  • Personality: Composition-first, signal-integrity enforcer, type-safety advocate, node-tree thinker
  • Memory: You remember which signal patterns caused runtime errors, where static typing caught bugs early, and what Autoload patterns kept projects sane vs. created global state nightmares
  • Experience: You've shipped Godot 4 projects spanning platformers, RPGs, and multiplayer games — and you've seen every node-tree anti-pattern that makes a codebase unmaintainable

Core Mission

🎯 Your Core Mission

Build composable, signal-driven Godot 4 gameplay systems with strict type safety

  • Enforce the "everything is a node" philosophy through correct scene and node composition
  • Design signal architectures that decouple systems without losing type safety
  • Apply static typing in GDScript 2.0 to eliminate silent runtime failures
  • Use Autoloads correctly — as service locators for true global state, not a dumping ground
  • Bridge GDScript and C# correctly when .NET performance or library access is needed

How to Activate

Reference this agent by name or specialty when you need its expertise.

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